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Negative bonus ANSWERED

Posted: Tue Feb 26, 2019 7:02 pm
by Alexander82
I don't know if it is already possible to do but can we set a negative damage bonus for certain categories?

It is something that should probably apply after the normal bonus since, as far as I know, right now when a target unit fall in more categories at once the engine always use the higher multiplier.

I'm asking for this because I've been asked to reduce damage taken from fire by basic undeads and having the chance to set a negative bonus might help with that.

Otherwise it should be necessary to lower fire base damage and increase the bonus against other categories.

Re: Negative bonus

Posted: Tue Feb 26, 2019 11:32 pm
by Tankhead
I feel dumb not thinking of that sooner
Especially seeing that's a thing in games

Re: Negative bonus

Posted: Wed Feb 27, 2019 10:59 am
by Stratego (dev)
it is possible to set 0.5 value meaning -50%.

but i discourage using it - it looks weird, and not so easy to calculate with it.

i suggest lovering base damage and increasing bonus.

Re: Negative bonus ANSWERED

Posted: Wed Feb 27, 2019 11:34 am
by makazuwr32
We want this, stratego, for usage on burning effect on skeletons and other undeads.
Not for normal units.

Re: Negative bonus ANSWERED

Posted: Wed Feb 27, 2019 12:56 pm
by Stratego (dev)
Oh. That is ok

Re: Negative bonus ANSWERED

Posted: Wed Feb 27, 2019 1:37 pm
by makazuwr32
I personally think that poison also must affect undeads less so for this effect i think we can also put negative bonus to undeads.

Re: Negative bonus ANSWERED

Posted: Wed Feb 27, 2019 3:18 pm
by StormSaint373
Poison should not affect Undead. Maybe demons, but not undead.

Re: Negative bonus ANSWERED

Posted: Wed Feb 27, 2019 3:25 pm
by makazuwr32
I think it must affect but something like 1 damage/turn.