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Basic unit: Human shielder - IMPLEMENTED

Posted: Wed Feb 27, 2019 6:27 am
by makazuwr32
Basic human shielder with big shield. Similar to the one from aos.

Stats:
Cost - 2 turns, trainable at tc and barracks.
Hp - 18 + 5/level, max hp - 28
Attack - 6 +2/level, max attack - 10 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Spell resist - 10%
Standart bonuses to buildings.

Re: Basic unit: Human shielder

Posted: Wed Feb 27, 2019 6:48 am
by Tankhead
makazuwr32 wrote: Wed Feb 27, 2019 6:27 am Basic human shielder with big shield. Similar to the one from aos.

Stats:
Cost - 2 turns, trainable at tc and barracks.
Hp - 18 + 5/level, max hp - 28
Attack - 6 +2/level, max attack - 10 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Spell resist - 10%
Standart bonuses to buildings.
Would make 3 shielders then

Also Is Warfell and this one just about the same?

Re: Basic unit: Human shielder

Posted: Wed Feb 27, 2019 7:08 am
by makazuwr32
Yes they are close but warfell one has higher hp, speed, spell resist and armor.

Re: Basic unit: Human shielder

Posted: Wed Feb 27, 2019 3:42 pm
by StormSaint373
This one is cheaper.

Warfell requires techs AND gems and is cost 3

Re: Basic unit: Human shielder

Posted: Thu Feb 28, 2019 1:16 am
by Alexander82
I was thinking about it too.

I can make an image in no time.

Re: Basic unit: Human shielder

Posted: Wed Mar 13, 2019 4:17 pm
by Alexander82
I would give it same stat of the normal swordsman but increased armor maybe some extra hp and higher cost (3 or 4). I'm not sure about speed 2 (if we make it cost 4 we can keep it to speed 3)

Armor 6/10 for a cost 2 basic unit seems a bit too high (if it was an elite unit that required both contract and upgrades it might have been ok).

so, what about:
Stats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.
or
Stats:
Cost - 4 turns, trainable at tc and barracks.
Hp - 24 + 6/level, max hp - 36
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 4/6 (+4/+4 from blacksmith)
Speed - 3
Sight - 5
Standart bonuses to buildings.

Re: Basic unit: Human shielder

Posted: Thu Mar 14, 2019 4:52 am
by makazuwr32
Alexander82 wrote: Wed Mar 13, 2019 4:17 pm I would give it same stat of the normal swordsman but increased armor maybe some extra hp and higher cost (3 or 4). I'm not sure about speed 2 (if we make it cost 4 we can keep it to speed 3)

Armor 6/10 for a cost 2 basic unit seems a bit too high (if it was an elite unit that required both contract and upgrades it might have been ok).

so, what about:
Stats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.
or
Stats:
Cost - 4 turns, trainable at tc and barracks.
Hp - 24 + 6/level, max hp - 36
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 4/6 (+4/+4 from blacksmith)
Speed - 3
Sight - 5
Standart bonuses to buildings.
The thing is that warfell shielder has next stats for 3 turns cost (trainable at warfell fort, requires writing and warfell tech):
Hp - 30
Attack - 9
Armor - 3/6
Speed - 3
Sight - 5
Spell resist - 30%

And i want him to be better than basic human shielder or it is not worth to train him.

If we adjust stats of him as well to keep him as better variant of normal shielder than i think 3 turn cost variant of yours is better. Humans need more less-than-4-turns-cost units with good stats.

Re: Basic unit: Human shielder

Posted: Thu Mar 14, 2019 7:46 am
by Alexander82
With @General Brave we agreed with a different setting for warfell.

Warfell units have no upgrades and in the end are meant to be less strong statwise than fully upgraded basic units but... They all will have crystals.

So there is no need to think too much to their stats if they will be a bit weaker.

They will compensate with their single use spell-like abilities

Re: Basic unit: Human shielder

Posted: Thu Mar 14, 2019 7:49 am
by makazuwr32
I see. But still difference in 5 attack is quite big i think.
Maybe increase his attack a bit more at least?

Re: Basic unit: Human shielder

Posted: Fri Mar 15, 2019 4:31 pm
by Alexander82
We can always adjust stats at any time. If we found that one is actually worse we have to balance them.

Re: Basic unit: Human shielder

Posted: Sat Mar 16, 2019 3:43 pm
by General Brave
Well give me a summary of this.

Re: Basic unit: Human shielder

Posted: Sat Mar 16, 2019 8:13 pm
by makazuwr32
This.
It still requires images.
Stats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.

Re: Basic unit: Human shielder

Posted: Sun Mar 17, 2019 4:28 am
by General Brave
I thought they would be a little bit more better stat-wise, Warfell I mean. But of course the crystal could substitute that.

Re: Basic unit: Human shielder

Posted: Sun Mar 17, 2019 5:50 am
by makazuwr32
Warfell shielder is still the same + if needed his stats can be corrected.
Alexander82 wrote: Fri Mar 15, 2019 4:31 pm We can always adjust stats at any time. If we found that one is actually worse we have to balance them.

Re: Basic unit: Human shielder

Posted: Mon Mar 18, 2019 4:47 am
by General Brave
Well I guess once it's in.

Re: Basic unit: Human shielder - IMPLEMENTED

Posted: Thu Aug 08, 2019 2:14 pm
by Alexander82
IMPLEMENTED