Goliath AMP siege IMPLEMENTED
Posted: Wed Feb 27, 2019 5:59 pm
Golias AMP (M.I. siege arty), by D.D.D
Cost: 4
Hp: 43
physical/energy/chemical Attack: 8/10/0 + burning effect (heavy incendiary cannons, 200% bonus against structures) - Overall 18 dmg
physical/energy/chemical Armor: 3/3/3
AOE: 1
Range: 2
Actions: 1
Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains)
Sight: 4
Can't capture tc, buildable in barracks.
Abilities: Mortar shoot (unit gains +2 range in the next turn, 2 turns cooldown)
Which is image for it? I couldn't find it @DoomsdayDragonfire
Is that burning effect really ok? I mean whatever are our bulidings made for it doesn't burn. I guess it's some special sci-fi hoho fire?
Also we must figure out how exactly it should work. Damage, duration, stackablity. In AoWw flamethrower's burning lasts 5 turns, deals 5 damage with 200% bonus vs buildings, and is stackable, it also disables buildings (even tho based on JSON it... Shouldn't?). Does that make... Sense? If yes we should go with it here too.
Also... Can we just... Can we just... Give it 3 range instead of mortar shoot? C'mon, that's good enough...
Cost: 4
Hp: 43
physical/energy/chemical Attack: 8/10/0 + burning effect (heavy incendiary cannons, 200% bonus against structures) - Overall 18 dmg
physical/energy/chemical Armor: 3/3/3
AOE: 1
Range: 2
Actions: 1
Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains)
Sight: 4
Can't capture tc, buildable in barracks.
Abilities: Mortar shoot (unit gains +2 range in the next turn, 2 turns cooldown)
Which is image for it? I couldn't find it @DoomsdayDragonfire
Is that burning effect really ok? I mean whatever are our bulidings made for it doesn't burn. I guess it's some special sci-fi hoho fire?
Also we must figure out how exactly it should work. Damage, duration, stackablity. In AoWw flamethrower's burning lasts 5 turns, deals 5 damage with 200% bonus vs buildings, and is stackable, it also disables buildings (even tho based on JSON it... Shouldn't?). Does that make... Sense? If yes we should go with it here too.
Also... Can we just... Can we just... Give it 3 range instead of mortar shoot? C'mon, that's good enough...