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Macedonian Phalangite IMPLEMENTED
Posted: Mon Mar 04, 2019 6:43 am
by BankruptBoy
Similar to the Uruk Hai pikeman in appearance, but with Hellenistic bronze armour.
Is weak by itself, but needs to group with other macedonian phalangites as a phalanx to have higher stats(like the legion formation tech).
Has a huge bonus against large units and unshielded units.
Important mechanic: Phalangite is only strong when attacked from the front. Phalangite takes more damage when attacked from side or rear.
Re: Macedonian Phalangite (pikeman)
Posted: Mon Mar 04, 2019 7:33 am
by makazuwr32
The thing is that here is no such mechanics like front, side and rear.
Re: Macedonian Phalangite (pikeman)
Posted: Mon Mar 04, 2019 10:20 pm
by Gral.Sturnn
Just like my pikeman ideas ;(
Phalangite
Posted: Thu Feb 06, 2020 6:17 pm
by L4cus
Here is a sprite of phalangites based on the picture bellow

- 1-phalangite.jpg (58.41 KiB) Viewed 3674 times

- phalangite (pike-mode).png (628 Bytes) Viewed 3672 times
Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 8:45 pm
by makazuwr32
My eyes!
Please burn those images!
Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 9:23 pm
by L4cus
makazuwr32 wrote: ↑Thu Feb 06, 2020 8:45 pm
My eyes!
Please burn those images!
I am just a begginer. Don't be so rude.

Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 9:54 pm
by Puss_in_Boots
Doesn't even look that bad for a beginner. I've done more disappointing work in the past.
Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 9:57 pm
by L4cus
Puss_in_Boots wrote: ↑Thu Feb 06, 2020 9:54 pm
Doesn't even look that bad for a beginner. I've done more disappointing work in the past.
Thnx bud
Would u give me an advice?
Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 10:12 pm
by Puss_in_Boots
It's easier to edit already existing images like the pikeman. You can download them (only 1 kb), open them in your image editor. Then change the units clothes and add a shield to it.
Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 10:13 pm
by L4cus
Puss_in_Boots wrote: ↑Thu Feb 06, 2020 10:12 pm
It's easier to edit already existing images like the pikeman. You can download them (only 1 kb), open them in your image editor. Then change the units clothes and add a shield to it.
Where can i download it?
Re: Pikeman IMPLEMENTED
Posted: Thu Feb 06, 2020 10:15 pm
by Puss_in_Boots
You can left click or tap and hold on an image posted on forums to find the option to download them.
Re: Pikeman IMPLEMENTED
Posted: Fri Feb 07, 2020 6:05 am
by L4cus
This is an improved draft of the phalangite pikeman. I don't know how to do the shadows. If someone knows, please tell me that or another advice.

- something.png (1.08 KiB) Viewed 3667 times
Re: Pikeman IMPLEMENTED
Posted: Fri Feb 07, 2020 7:19 am
by makazuwr32
That is actually great improvement.
But i think he is too small for human.
Re: Pikeman IMPLEMENTED
Posted: Fri Feb 07, 2020 1:33 pm
by DreJaDe
That look so good (not as much as our Savra) but NC for a beginner (idk if that's beginner)
I suggest making the spear 2 sided and following other players suggestion to copy the unit in game and edit it.
Re: Pikeman IMPLEMENTED
Posted: Sat Feb 08, 2020 1:43 am
by Puss_in_Boots
For shadows, you want to lower the transparency setting of black colors. Then place it down in a circular manner around the unit's feet.
Re: Pikeman IMPLEMENTED
Posted: Sat Feb 08, 2020 2:02 am
by L4cus
Puss_in_Boots wrote: ↑Sat Feb 08, 2020 1:43 am
For shadows, you want to lower the transparency setting of black colors. Then place it down in a circular manner around the unit's feet.
Oh, i need a tutorial of pixly.

Re: Pikeman IMPLEMENTED
Posted: Sat Feb 08, 2020 3:00 pm
by Puss_in_Boots
I don't use pixly, but the transparency bar usually has a full color on one end and black and gray patterns on the other end.
Re: Pikeman IMPLEMENTED
Posted: Sat Feb 08, 2020 5:30 pm
by L4cus
Puss_in_Boots wrote: ↑Sat Feb 08, 2020 3:00 pm
I don't use pixly, but the transparency bar usually has a full color on one end and black and gray patterns on the other end.

- something.png (1.38 KiB) Viewed 3644 times
Do u know if there is a topic about phalangite? Maybe this draf may help to develop this unit.
Re: Macedonian Phalangite (pikeman)
Posted: Sat Feb 08, 2020 5:56 pm
by L4cus

- something.png (1.38 KiB) Viewed 3673 times
This is a draft i made. I hop u like.
About stats i was thinking these 'd be nice:
Cost 4
Hp 32
Attack 11
Range 2
Armor 2/1
Sight 4
Speed 2
SR 0
CR 30% (by the loyalty to its king Alexander)
Bonus vs cavalry and elephants
Re: Macedonian Phalangite (pikeman)
Posted: Sat Feb 08, 2020 6:21 pm
by L4cus
Svardstavier stats for comparision
Cost 4
Hp 30
Attack 7
Range 1
Armor 3/0
Speed 3
Sight 4
Actions/turn 2/2
With bonuses vs infantry and mounted.
The upgrade cost 5 turns. Voulgier and svardstavier are barrack units. Where should the phalangite be produced?
Re: Macedonian Phalangite (pikeman)
Posted: Sat Feb 08, 2020 6:45 pm
by godOfKings
Since there is a roman garrison, i think we need a more ancient building, perhaps a barbarian camp signifying all existing barbarians in the times of the romans as well as units before roman era like celts, greeks and persians
Re: Macedonian Phalangite (pikeman)
Posted: Sat Feb 08, 2020 8:40 pm
by L4cus
godOfKings wrote: ↑Sat Feb 08, 2020 6:45 pm
Since there is a roman garrison, i think we need a more ancient building, perhaps a barbarian camp signifying all existing barbarians in the times of the romans as well as units before roman era like celts, greeks and persians
That's right, there could be trained some other units like hoplites peltast or companion cavalry. By now, it could be traines on castles too.
Re: Pikeman IMPLEMENTED
Posted: Mon Feb 10, 2020 4:16 am
by Morningwarrior
Heeeeerrr...make a upgrade.
Re: Pikeman IMPLEMENTED
Posted: Mon Feb 10, 2020 5:16 am
by L4cus
Morningwarrior wrote: ↑Mon Feb 10, 2020 4:16 am
Heeeeerrr...make a upgrade.
I dnt think so. Macedonian phalangites are ancients army. There could be an option: royal pikeman from macedony or seleucid silver shielded pikeman. The basic unit name should be then phalanx pikeman. So any option fix.
Re: Macedonian Phalangite (pikeman)
Posted: Mon Feb 10, 2020 7:17 am
by L4cus
I think these could be stats:
Phalanx pikeman (to veteran: 3 turns)(to royal: 7)
Cost 4
Hp 19 (+4) (+5)
Attack 7 (+1) (+2)
Range 2
Armor 1/1 (+1/+0) (+2/+1)
Sight 4
Speed 2
CR 40% (+25%) (100%)
+450% v mounted
+750% v elephants
Trainable at hellenic barracks
https://www.androidutils.com/forum/view ... 9d3a465e17
Re: Macedonian Phalangite (pikeman)
Posted: Mon Feb 10, 2020 7:22 am
by L4cus
I am thinking in a levy pikeman too:
"Spike Levy"
Cost 2
Hp 12
Attack 4
Range 2
Armor 0/0
Speed 2
Sight 3
+350% v mounted
+650% v elephant
standard spearman stats:
Hp 11
Attack 4
Range 1
Speed 3
Sight 4
Some hp and range for speed and better bonus. I think is pretty balanced. Also, Spike Levy is only able at hellenic barracks and doesnt have an upgrade
Trainable at hellenic barracks
https://www.androidutils.com/forum/view ... 9d3a465e17
Re: Macedonian Phalangite (pikeman)
Posted: Wed Jul 29, 2020 9:57 am
by Badnorth
Is this ready?
I'd like this as a unit.
Re: Macedonian Phalangite (pikeman)
Posted: Sat Aug 01, 2020 3:44 pm
by Badnorth
L4cus wrote: ↑Sat Feb 08, 2020 5:56 pm
something.png
This is a draft i made. I hop u like.
About stats i was thinking these 'd be nice:
Cost 4
Hp 32
Attack 11
Range 2
Armor 2/1
Sight 4
Speed 2
SR 0
CR 30% (by the loyalty to its king Alexander)
Bonus vs cavalry and elephants
Sprite looks awesome.
Shadows looks too dark,erase the shadows and implant new ones with 40-50% Transparency.
Re: Macedonian Phalangite (pikeman)
Posted: Sat Aug 01, 2020 5:28 pm
by Endru1241
There is an easy way to make shadows in gimp.
I duplicate the whole image on new layer (if it's layered - just select all and "copy visible"), use color manipulation to reduce chroma to 0 (greyscale image), in layer transparency options use "color to alpha" selecting white, in filters use blur by 2-3pixels and put it in correct place using "perspective tool" (depends on a unit, but generally move upper corners to about 3-5pxabove bottom corners and bottom corners should be streched left and right by 4-10 pixels).
Re: Macedonian Phalangite (pikeman)
Posted: Sat Aug 01, 2020 6:51 pm
by L4cus
fell free to modify my sprie or start from zero for a new sprite...