Unit Categorization
Posted: Sat Sep 27, 2014 9:03 pm
We have to sort our units a litte bit for finding out what new units are nice to add.
I think every race should have the following units plus 1-3 own units in addition:
Infantry:
standard infantry (nice vs. all infantry, not so bad vs. jedis/sith)
->natural enemy: tanks and heroes
AT infantry (nice vs. all tanks, but slow since it's walking)
->natural enemy: infantry and heroes
mobilized infantry (aerial platform, fast and nice vs infantry)
->natural enemy: AT infantry
sniper (good for some tactical movements vs infantry)
->natural enemy: infantry group and tanks
bounty hunter (like assassin in AoS, nice vs. heroes and tactical placed units)
->natural enemy: groups of enemies
Vehicles:
light & fast tank (nice movement and nice vs. infantry)
->natural enemy: AT units
heavy tank (nice vs infantry & tanks, but slow and no long-dist-attacks)
->natural enemy: AT units
AT tank/vehicle (a vehicle against tanks since the heavy tank is to good without a unit like this)
->natural enemy: AT units
transporter (like the wagon in AoS, but better movement and in best case a flying unit)
->natural enemy: all units, shouldn't be attacked
Heroes:
Sith, Jedi and another hero for the droids. (mostly effective vs infantry and other heroes)
->natural enemy: bounty hunter or groups of enemies
I think every race should have the following units plus 1-3 own units in addition:
Infantry:
standard infantry (nice vs. all infantry, not so bad vs. jedis/sith)
->natural enemy: tanks and heroes
AT infantry (nice vs. all tanks, but slow since it's walking)
->natural enemy: infantry and heroes
mobilized infantry (aerial platform, fast and nice vs infantry)
->natural enemy: AT infantry
sniper (good for some tactical movements vs infantry)
->natural enemy: infantry group and tanks
bounty hunter (like assassin in AoS, nice vs. heroes and tactical placed units)
->natural enemy: groups of enemies
Vehicles:
light & fast tank (nice movement and nice vs. infantry)
->natural enemy: AT units
heavy tank (nice vs infantry & tanks, but slow and no long-dist-attacks)
->natural enemy: AT units
AT tank/vehicle (a vehicle against tanks since the heavy tank is to good without a unit like this)
->natural enemy: AT units
transporter (like the wagon in AoS, but better movement and in best case a flying unit)
->natural enemy: all units, shouldn't be attacked
Heroes:
Sith, Jedi and another hero for the droids. (mostly effective vs infantry and other heroes)
->natural enemy: bounty hunter or groups of enemies