Reptilian stealable of all races upgrades paths - Improved energy weapons and armor IMPLENTED
Posted: Thu Mar 21, 2019 1:45 pm
Those techs will be reserched in mega building and will be stealable for every race.
First upgrade path:
Improved energy weapons 1
Cost: 4 Effect: +2 attack to energy damage dealers
Improved energy weaponss 2
Cost: 5 Effect: +2 attack energy damage dealers
Improved energy weapons 3
Cost: 6 Effect: +2 energy damage dealers, +1 range to energy damage dealers
Second upgrade path:
Imported energy shields 1
Cost: 4 Effect: +2 energy armor of all units
Imported energy shields 2
Cost: 5 Effect: +2 energy armor of all units
Imported energy shields 3
Cost: 6 Effect +2 energy armor of all units
Tbh that's one of harder to balamce stuff so I'm still thinking but I won't resing from that unless it will be neccesary.
First upgrade path:
Improved energy weapons 1
Cost: 4 Effect: +2 attack to energy damage dealers
Improved energy weaponss 2
Cost: 5 Effect: +2 attack energy damage dealers
Improved energy weapons 3
Cost: 6 Effect: +2 energy damage dealers, +1 range to energy damage dealers
Second upgrade path:
Imported energy shields 1
Cost: 4 Effect: +2 energy armor of all units
Imported energy shields 2
Cost: 5 Effect: +2 energy armor of all units
Imported energy shields 3
Cost: 6 Effect +2 energy armor of all units
Tbh that's one of harder to balamce stuff so I'm still thinking but I won't resing from that unless it will be neccesary.