Terrain AUTO beautify - grass
Posted: Tue Mar 26, 2019 9:46 pm
i just saw this sample image that came to me that if a mapdesigner has no much time than the grass can look monotonous (i know this sample was not ment to be a nice mapdesign - just a test)

my idea is: we need a few grass tiles that i can set to be randomly put in
- with some faults in grass
- few mini stones
- few mini differing grass "fibres"
- mini flower
so anything that can "flavour" the onotonity of the grass.
i can already set which other tiles to replace the normal grass tile and in what percent probability.
anyone volunteer to make 6-8 such grass tiles?

my idea is: we need a few grass tiles that i can set to be randomly put in
- with some faults in grass
- few mini stones
- few mini differing grass "fibres"
- mini flower
so anything that can "flavour" the onotonity of the grass.
i can already set which other tiles to replace the normal grass tile and in what percent probability.
anyone volunteer to make 6-8 such grass tiles?