Arrow blocking
Posted: Sun Sep 28, 2014 5:03 pm
The idea is simple, but the code could be hard.
My idea is that, for more strategic planning in games.
The new unit, shielders and also walls could be used to block the unit directly behind them from arrow fire from the opposite direction. This would allow a new strategy for the game, and make the cost of attacking a walled structure higher and more realistic.
For instance, there would be a bigger advantage to build walls around your land, and placing shielders in front of your armies.
Walls are a bit underpowered atm I think, so this would make it better
Shielders would have to cost more turns.
Thanks for reading.
My idea is that, for more strategic planning in games.
The new unit, shielders and also walls could be used to block the unit directly behind them from arrow fire from the opposite direction. This would allow a new strategy for the game, and make the cost of attacking a walled structure higher and more realistic.
For instance, there would be a bigger advantage to build walls around your land, and placing shielders in front of your armies.
Walls are a bit underpowered atm I think, so this would make it better
Shielders would have to cost more turns.
Thanks for reading.