Levelable spells/abilities
Posted: Mon Apr 15, 2019 6:02 am
Another thing that we require, @Stratego (dev), is levelable via researches abilities/spells.
So after you researched some tech it just changes stats of spell (damage, buff/debuff gain, power and length of buff/debuff, area effect, cooldown, range...) without changing ability or giving more abilities.
For example for blade dancer i and alex want levelable whirl attack ability that will automatically increase damage it deals after tou research fencing mastery tech by +1 damage per each level. From 4 damage to surroundings up to 7 damage to surroundings.
For now only way to implement this is to give blade dancer 3 more similar abilities with different damage values which would be locked and unlockable after researching fencing mastery techs.
So after you researched some tech it just changes stats of spell (damage, buff/debuff gain, power and length of buff/debuff, area effect, cooldown, range...) without changing ability or giving more abilities.
For example for blade dancer i and alex want levelable whirl attack ability that will automatically increase damage it deals after tou research fencing mastery tech by +1 damage per each level. From 4 damage to surroundings up to 7 damage to surroundings.
For now only way to implement this is to give blade dancer 3 more similar abilities with different damage values which would be locked and unlockable after researching fencing mastery techs.