Treasure chests (in campaign maps)
Posted: Mon Apr 22, 2019 1:02 pm
There is a vote on things and one is the trasure chests:
http://www.androidutils.com/forum/viewt ... 213&t=5790
here is my idea, please think and make better suggestions (my plan is to make a versatile solution, that will let us build not only gem giving chests)
idea:
- definable as neutral unit
- spec_action: IS_TREASURECHEST
- also stealth (visible only for adjacent unit)
- not steppable, but stops movement right next to it
- on click a popup comes up (only if u have adjacent unit) "Do u want to open the chest?")
- result can be any effectdef:
- an area damage effect
- an area instant buff
- a special effect giving gems to player.
- ...
- (extra: can be a list of effects that the chest randomly choses from)
- the chest should have a unique ID on a map, since replaying the map should not give again and again. (eg. at least the gem giving cases)
- extra option: there could be a possibility to give a "riddle" text on the chest and if answered correctly the chest opens.
http://www.androidutils.com/forum/viewt ... 213&t=5790
here is my idea, please think and make better suggestions (my plan is to make a versatile solution, that will let us build not only gem giving chests)
idea:
- definable as neutral unit
- spec_action: IS_TREASURECHEST
- also stealth (visible only for adjacent unit)
- not steppable, but stops movement right next to it
- on click a popup comes up (only if u have adjacent unit) "Do u want to open the chest?")
- result can be any effectdef:
- an area damage effect
- an area instant buff
- a special effect giving gems to player.
- ...
- (extra: can be a list of effects that the chest randomly choses from)
- the chest should have a unique ID on a map, since replaying the map should not give again and again. (eg. at least the gem giving cases)
- extra option: there could be a possibility to give a "riddle" text on the chest and if answered correctly the chest opens.