Y'ALL keep breaking the game - ANSWERED
Posted: Sun Apr 28, 2019 6:58 pm
Its been 1.5 years since i played. I quit bec y'all dont know the game mechanics
Ex: you can inception ships and wagons then have a one-turn end game whip. Pure carnage if playing on fog of war the enemy wont see it coming.
So imagine my shock...when i come back and see that orcs are still hella broken and elfs have gotten worse against all odd (them having wagons, the best unit in the game, did little to my disapointment)
Like....litetally orcs have SOOOOOOO many win cons. They have the best counters in the game and you can spam 2-3 units for the win. They literally break the game
Ex:
They can for example have TURN 5 DRAGONS with little to no opportunity cost. They effectlively only have a cost of 3 due to being anble to use goblin pikers. An 80 hp monster that is only weak to other endgame units on turn 4 (a FLYING units that takes zip from melee, not weak to archers AND has an AOE attack) . Thats ridiculous. Even if playing against the undead and ur afraid of it being killed or converted... You have a TANK that you can park in a TC in early game that no ones getting through. And its drawback???? Just use waypoints......... And whose bright idea was it to take away its vanishing effect???? Its only real drawback. Also shammans having a loong cooldown does little....when they can just support their dragon from the back always keeping it in good health.
Tldr: orcs have a 3turns cost dragon that can be brought out in early game with little to no opportunity cost and has no drawbacks.
So....what is it: are you guys incompetent or is this sheer favourtism/complacency. Cause....yall arent doing a good job at balancing the game.
If yall wanna hear actuall good ideas to vote on to balance the game lemme know...
Ex: you can inception ships and wagons then have a one-turn end game whip. Pure carnage if playing on fog of war the enemy wont see it coming.
So imagine my shock...when i come back and see that orcs are still hella broken and elfs have gotten worse against all odd (them having wagons, the best unit in the game, did little to my disapointment)
Like....litetally orcs have SOOOOOOO many win cons. They have the best counters in the game and you can spam 2-3 units for the win. They literally break the game
Ex:
They can for example have TURN 5 DRAGONS with little to no opportunity cost. They effectlively only have a cost of 3 due to being anble to use goblin pikers. An 80 hp monster that is only weak to other endgame units on turn 4 (a FLYING units that takes zip from melee, not weak to archers AND has an AOE attack) . Thats ridiculous. Even if playing against the undead and ur afraid of it being killed or converted... You have a TANK that you can park in a TC in early game that no ones getting through. And its drawback???? Just use waypoints......... And whose bright idea was it to take away its vanishing effect???? Its only real drawback. Also shammans having a loong cooldown does little....when they can just support their dragon from the back always keeping it in good health.
Tldr: orcs have a 3turns cost dragon that can be brought out in early game with little to no opportunity cost and has no drawbacks.
So....what is it: are you guys incompetent or is this sheer favourtism/complacency. Cause....yall arent doing a good job at balancing the game.
If yall wanna hear actuall good ideas to vote on to balance the game lemme know...