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siege tower IMPLEMENTED
Posted: Wed Oct 01, 2014 4:04 am
by Dgkfadomo777
New unit seige tower power would be equal to let units cross over enemy walls and towers
Re: seige tower
Posted: Wed Oct 01, 2014 4:09 am
by patroid
Hi
I already made one for the orcs.
Look here!!
viewtopic.php?f=28&t=473&hilit=siege+to ... t=30#p2881
patroid
Re: seige tower
Posted: Wed Oct 01, 2014 4:10 am
by Dgkfadomo777
Would be heavily fortified against archers but swordsman and samarai and trebuchets have bonus against it, also takes 10 turns to make and moves 1. Also carries four units, plus too big to go in wagon. It would be a one tile unit that only carries infantry or archers
Re: seige tower
Posted: Wed Oct 01, 2014 4:11 am
by Dgkfadomo777
I know its just patroid could you make a image for this unit
Re: seige tower
Posted: Wed Oct 01, 2014 4:15 am
by patroid
Hi
Ok i make a new image with this image as base.
And also i let the tower overlap the upper tile a bit!!
I hope it will be ready today.
Patroid
Re: seige tower
Posted: Wed Oct 01, 2014 4:45 am
by Dgkfadomo777
Okay sounds good
Re: seige tower
Posted: Wed Oct 01, 2014 12:34 pm
by Dgkfadomo777
Lancers fire archer could be effective against boats and siege tower
Re: seige tower
Posted: Wed Oct 01, 2014 1:31 pm
by patroid
Hi
Here is my first try of the siege tower.
Maybe you use him.
patroid
Re: seige tower
Posted: Wed Oct 01, 2014 3:10 pm
by Dgkfadomo777
Wo that looks good
Re: seige tower
Posted: Wed Oct 01, 2014 3:29 pm
by Stratego (dev)
check the AOF forum there was a good tower already.
maybe you can get ideas of that - or modify that.
however this is also good but a little too big in my opinion.
anyway good!

Re: seige tower
Posted: Wed Oct 01, 2014 6:06 pm
by COOLguy
Can we shoot arrows from it? As opposed to battering ram?
Re: seige tower
Posted: Wed Oct 01, 2014 6:14 pm
by Storgar
I agree that the tower is a bit too big, but very good style.
I like the ideas here, holds 4 troops, archers can fire from it, enables troops to leap over walls.
Maybe even get past the small towers as troops could climb through a window from it, but not the fortresses as they too tall.
I think 10 turns is too many as they speed of 1 heavily reduces the effectiveness.
I would say 6 turns with a speed of 1 or 9 turns with a speed of 2.
Re: seige tower
Posted: Wed Oct 01, 2014 6:29 pm
by Dgkfadomo777
Thats good, but does Daniel think the image or the idea is too big
Re: seige tower
Posted: Wed Oct 01, 2014 6:29 pm
by Stratego (dev)
the image
Re: seige tower
Posted: Wed Oct 01, 2014 6:35 pm
by Dgkfadomo777
Oh okay
Re: seige tower
Posted: Wed Oct 01, 2014 8:03 pm
by patroid
Hi
Please tell my in wich direction.
It has a 32px weight and a
Height of 40-50.
Patroid
Re: seige tower
Posted: Thu Oct 02, 2014 10:50 am
by Dgkfadomo777
You are doing good job so far patroid
Re: seige tower
Posted: Thu Oct 02, 2014 4:19 pm
by Stratego (dev)
yes, patroid is our icon-master!
"too big": the height: a 1x1 unit should not exceed the approx. 40px height.
Re: seige tower
Posted: Thu Oct 02, 2014 5:00 pm
by patroid
Hi
It is easyer to use the icon i made for the orcs.
If you wanna have a redesign (one floor or one
part away) send request me.
Patroid
Re: seige tower
Posted: Thu Oct 02, 2014 5:05 pm
by Stratego (dev)
yes, i loved the icon u made for the orks!
Re: seige tower
Posted: Thu Oct 02, 2014 10:28 pm
by Dgkfadomo777
Partroid did a good job but do you think it would be possible to add seige tower properties
Re: seige tower
Posted: Fri Oct 03, 2014 7:43 pm
by Dgkfadomo777
What properties are suggested for siege tower
Re: seige tower
Posted: Fri Oct 03, 2014 9:32 pm
by COOLguy
I suggest archers can shoot from inside them.
Move speed as battering ram, but considerably less hp.

Re: seige tower
Posted: Sat Oct 04, 2014 8:13 pm
by Dgkfadomo777
I guess that would be good what do you think Daniel
Re: seige tower
Posted: Sun Oct 05, 2014 4:29 pm
by Dgkfadomo777
Good ideas does anyone want this implemented
Re: seige tower
Posted: Mon Oct 06, 2014 6:52 pm
by patroid
Me
Re: seige tower
Posted: Mon Oct 06, 2014 8:59 pm
by COOLguy
Me 2. If I can vote.
Re: seige tower
Posted: Mon Oct 06, 2014 9:17 pm
by balint
Me
Re: seige tower
Posted: Mon Oct 13, 2014 5:46 am
by Dgkfadomo777
I think that maybe crossing walls in one turn is a bit overpowered maybe it should take a few turns to make units cross or maybe it destroys walls slowly because its letting soldiers in to attack
Re: seige tower
Posted: Mon Oct 13, 2014 4:35 pm
by anvil
also moving one makes it pretty ineffective. most games won't last that long unless it is a special scenario, or they can be built near the walls.
we have quite a few things that already fit this description,,, by the time they are built and can be moved, the game is decided or over.