Repair Bonuses ANSWERED
Repair Bonuses ANSWERED
Is it possible to give an unit a construction/heal/mend bonus to something specific without changing the base rates of the unit?
Eg: Producing one unit that have higher construction rate to defensive buildings than production buildings | One healer that have higher healing rate to mounted units than foot units | Or one unit that have higher mending rate fixing machines than buildings...
Eg: Producing one unit that have higher construction rate to defensive buildings than production buildings | One healer that have higher healing rate to mounted units than foot units | Or one unit that have higher mending rate fixing machines than buildings...
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- Puss_in_Boots
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Re: Repair Bonuses
You can only give bonus mend to target units.
You can have a unit that heals faster than others, but you can't have a unit that heals other units faster than other with bonus list.
You can have a unit that heals faster than others, but you can't have a unit that heals other units faster than other with bonus list.
OLÉ
Re: Repair Bonuses
I see, that's bit odd, i was thinking that was possible to add bonus using cathegories for those actions like attacks, well perhaps another thing to introduce on the to-do later list.
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- godOfKings
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Re: Repair Bonuses
U can give repair unit high mend rate, and target unit high/ low mend bonus so different unit mended at different rate
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- makazuwr32
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Re: Repair Bonuses
He wanted a unit that can mend only for example mechanical units with good rate.
For example mechanical unit has 0% mend rate. And this unit has 10 mend rate.
He wanted for that unit to be different from basic worker with same 10 mend rate to have specific bonus mend rate to mechanical units.
For example mechanical unit has 0% mend rate. And this unit has 10 mend rate.
He wanted for that unit to be different from basic worker with same 10 mend rate to have specific bonus mend rate to mechanical units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

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Stratego (dev)
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Re: Repair Bonuses
what is a "mechanical" unit?makazuwr32 wrote: ↑Tue Jun 04, 2019 2:18 pm He wanted a unit that can mend only for example mechanical units with good rate.
For example mechanical unit has 0% mend rate. And this unit has 10 mend rate.
He wanted for that unit to be different from basic worker with same 10 mend rate to have specific bonus mend rate to mechanical units.
- Puss_in_Boots
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Stratego (dev)
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Re: Repair Bonuses
please give examples from AOS
but i just read first post: i think just makes the game more complicate
but i just read first post: i think just makes the game more complicate
- makazuwr32
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Re: Repair Bonuses ANSWERED
Mechanical unit is unit that can't be healed by healer or in building and instead must be repaired by worker unit type.
Examples of mechanical units:
AoS:
Ballista
Catapult
Trebushet
All ships
Ornithopter
AoF:
Catapult
Wagon
Ships
Ornithopter
Transport and battle zeppelins (dwarves)
(Upcoming) Battle suits for dwarves
Extra:
Mechanical units always immune to poison and most of time vurable to fire.
Examples of mechanical units:
AoS:
Ballista
Catapult
Trebushet
All ships
Ornithopter
AoF:
Catapult
Wagon
Ships
Ornithopter
Transport and battle zeppelins (dwarves)
(Upcoming) Battle suits for dwarves
Extra:
Mechanical units always immune to poison and most of time vurable to fire.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

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Stratego (dev)
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Re: Repair Bonuses ANSWERED
ok than i thought the same.
- godOfKings
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Re: Repair Bonuses ANSWERED
Actually doomsday wanted possibility to make more specialist worker, for example in aos, a metal worker who has higher mend rate on metal based unit like siege ram, or a ship builder with higher mend rate on ships than on catapult
Or a house builder with higher mend rate on factories than siege units, or a Royal builder specialized in building mega faster than other units,
Currently if one unit has mend rate it can mend all units that have mend bonus and only mend bonus of other units determine how fast worker repairs/builds
Or a house builder with higher mend rate on factories than siege units, or a Royal builder specialized in building mega faster than other units,
Currently if one unit has mend rate it can mend all units that have mend bonus and only mend bonus of other units determine how fast worker repairs/builds
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Repair Bonuses ANSWERED
yes but i think just makes the game more complicate, that is why i thought it is not be in.
Re: Repair Bonuses ANSWERED
How? That will just make our lives easier lol. Pretty much same thing as attacking bonuses, but for construction/heal/mend.
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- godOfKings
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Re: Repair Bonuses ANSWERED
Well, read the structure of json, its an old core code on how mend/heal bonus is determined so I think its extra pressure for dev to change it and modify all existing unit jsons
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools