Warning - delay on Google Play publishing from Aug 1 IMPLEMENTED
Posted: Sun Jun 16, 2019 5:59 am
Google forces me to make a 64bit version of the app.
I was looking for solutions for weeks without success (compiling Andengine library (that i use) to 64 bit )
here is the thing:
https://android-developers.googleblog.c ... 4-bit.html
As I could not make it as for today, there is a possiblity that from aug1 i can not publish any of the games to Google Play for an indefinite time (i hope 1-2 mounths maximum)
So please everyone try making the "last" update of the game flawless, so in those last few weeks only bugfixes and extensive testing, and publishing a lot to have a long lasting version out on google play.
I was looking for solutions for weeks without success (compiling Andengine library (that i use) to 64 bit )
here is the thing:
https://android-developers.googleblog.c ... 4-bit.html
As I could not make it as for today, there is a possiblity that from aug1 i can not publish any of the games to Google Play for an indefinite time (i hope 1-2 mounths maximum)
So please everyone try making the "last" update of the game flawless, so in those last few weeks only bugfixes and extensive testing, and publishing a lot to have a long lasting version out on google play.