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Grey technicans IMPLENTED

Posted: Wed Jun 26, 2019 3:01 pm
by Midonik
Those guys aren't armed, their purpose is, besides acting as sappers (bonus against mines and perhaps a possibility to lay reptilian version of them and maybe build bridges) is to support the vehicles. They definitely should have some mend rate, also I was thinking about a vehicle only disenchant. Perhaps some buffs too?
Also the name is up to discussion, to avoid overlapping with the human one we can rename the human technicans to simply sappers cause that's what they are basically.

I think they can be buildable with cost 3 in grey academy only.

Re: Grey technicans

Posted: Sat Jun 29, 2019 1:30 pm
by Midonik
How about some hacking abilities? Convert for vehicles

Re: Grey technicans

Posted: Tue Jul 02, 2019 12:37 pm
by godOfKings
Grey mechanic

Re: Grey technicans

Posted: Tue Jul 02, 2019 5:09 pm
by Midonik
That would be quite ok with everything besides the hacking I would say.

Re: Grey technicans

Posted: Tue Jul 02, 2019 5:22 pm
by godOfKings
Grey Cyberpunk? :lol:

Grey Cyber

Re: Grey technicans

Posted: Fri Jul 05, 2019 1:10 pm
by Midonik
I think that's good enough?

Re: Grey technicans

Posted: Sat Mar 14, 2020 8:27 pm
by Midonik
Maybe we should split the "technicans" and "hackers" into two different units? Vehicle convert is rather powerful.

Re: Grey technicans IMPLENTED

Posted: Thu Sep 16, 2021 5:37 pm
by kingofgalaxies
I know this is an old one, but I totally agree here, STILL!
Hacking with 50% success should either be nerfed, or this ability soups be given to a separate new unit. Technician instead could get another, more harmless ability.

Re: Grey technicans IMPLENTED

Posted: Thu Sep 16, 2021 5:58 pm
by Midonik
Have you ever manage to use the hacking ability? Getting in 1 range of a enemy vehicle is nearly impossible with a unit as faril as grey technicians.

Re: Grey technicans IMPLENTED

Posted: Mon Oct 04, 2021 12:43 am
by kingofgalaxies
@Midonik
A) it's 2 tiles range so not that unlikely
B) it has no cooldown, way too strong if the unit is used smartly
C) ergo it should be either reduced to 1 tile or the chance to 35% or give it cooldown turns, then I'm happy.

Re: Grey technicans IMPLENTED

Posted: Mon Oct 04, 2021 6:00 am
by Midonik
I thought it was 1 range. I'll decrease it to 2.

Re: Grey technicans IMPLENTED

Posted: Tue Oct 05, 2021 10:30 pm
by kingofgalaxies
You mean decrease to 1 tile?

Re: Grey technicans IMPLENTED

Posted: Wed Oct 06, 2021 6:57 am
by Midonik
Yes that's what I meant lol. I wrote that replay in hurry.

Re: Grey technicans IMPLENTED

Posted: Wed Oct 06, 2021 9:40 pm
by kingofgalaxies
Good idea, thank you. Will probably be sufficient a nerf for now.