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viking raider/sea raider

Posted: Thu Aug 22, 2019 9:06 pm
by Gral.Sturnn
Light infantry unit who can throw torches that will burn buildings periodically also it can fight other light infantry units.

Trained: barracks (if its added on multiplayer)
Cost: 3 (if its added ob multiplayer)
Hp: 20
Attack power:9
Range: 1
Armor: 1
pierce armor: 0
Speed: 3
Sight: 4
Spell resistance: 0%

ability: torch
Reach: 2
Damage: 12 + fire (targets buildings)
Cooldown: 2 turns

https://l.facebook.com/l.php?u=https%3A ... 4CtYuBYf0c

Re: viking raider/sea raider

Posted: Fri Aug 23, 2019 5:21 am
by makazuwr32
What cost? What cooldown for ability?
I think also 12 damage for ability is a bit too high. Lower it to 6.

Re: viking raider/sea raider

Posted: Fri Aug 23, 2019 1:24 pm
by Gral.Sturnn
makazuwr32 wrote: Fri Aug 23, 2019 5:21 am What cost? What cooldown for ability?
I think also 12 damage for ability is a bit too high. Lower it to 6.
1. Its meant to target buildings so damage is ok i think
2. Would this unit be accepted in multiplayer? Or just map editor?
3. If so, then just from barracks and 3 cost

Re: viking raider/sea raider

Posted: Fri Aug 23, 2019 4:12 pm
by makazuwr32
1. For games as well (if you want him as trainable unit) his attack should be 6 but also should have bonuses to fortifications and megas. It also should apply as after effect burning stack. Alas ability can do 12 damage if it will have 3 turns cooldown. 5 damage if no cooldown.
2. Depending on will my recomendations be applied or not.

Re: viking raider/sea raider

Posted: Fri Aug 23, 2019 4:20 pm
by Gral.Sturnn
makazuwr32 wrote: Fri Aug 23, 2019 4:12 pm 1. For games as well (if you want him as trainable unit) his attack should be 6 but also should have bonuses to fortifications and megas. It also should apply as after effect burning stack. Alas ability can do 12 damage if it will have 3 turns cooldown. 5 damage if no cooldown.
2. Depending on will my recomendations be applied or not.
I appreciate your proposals

1. I would prefer it as a map editor unit unless it shows a higher strategic value. (Tell me if it has a strategic value in the meta, I estimate you knoweldge of the game)
2. As for damage it think 7 or 8 would be proper for a turn 3 unit it should have a similar attack power to the regular swordman.
3. For the cooldown 3 turns would be ok and the fire damge stacking would be good too.
4. Yes it should have the same bonuses of the swordman against buildings

Re: viking raider/sea raider

Posted: Sat Aug 24, 2019 1:52 am
by Gral.Sturnn
Added sprite

Re: viking raider/sea raider

Posted: Sat Aug 08, 2020 4:53 am
by Badnorth
TOPIC REVIVAL - I want this unit .

Re: viking raider/sea raider

Posted: Sat Aug 08, 2020 5:03 am
by Badnorth
this a ME unit ? It could fit as a ingame melee unit of the raider.
Viking raider
Trained at : Barracks , Nordic hall
Cost: 3
Hp: 18
Att: 10
Spd: 4
Armor: 0/0
Sight: 5
Bonuses:
120% Buildings
150% Fortifications
700% Mega