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Mashroom outpost CLOSED

Posted: Sun Sep 08, 2019 12:35 pm
by Midonik
A tower sized mashroom, empty inside. Toxins can be thrown down from it and it can also store troops.

Re: Mashroom outpost

Posted: Mon Sep 09, 2019 5:39 pm
by Dagravian
Some sort of bone tower?

Re: Mashroom outpost

Posted: Mon Sep 09, 2019 5:54 pm
by Midonik
No golem version tho. And the toxins are way more powerful effect than posion. Also the range of ability will be one. But kind of yes.

Re: Mashroom outpost

Posted: Sun Mar 15, 2020 8:11 pm
by Midonik
Hp: 60
Power: 4 (chemical, toxic weapons)
Range: 1
Armors: 3/3/5 (chemical)
Sight: 4
Heal rate: 5
Carry capacity: 1
Bonus mend: 0.7 (so 3 × 2 cost workers with 6 base mend can complete it in 5 turns what is the same time 2 × 3 cost grey engineers complete the turrent - had some problems with this but I believe this way it's fair)
Well it's balanced around reptilian turrnets, maybe slightly weak cause of the range and attack, tho passive toxic weapons are powerful. We can actually give it 100% dodge counter and cannot counter attack - I imagine the toxins maybe burst out of the tower's top (mashroom's hat) so I don't think it really give occasion to counter for anyone.

Re: Mashroom outpost

Posted: Mon Mar 16, 2020 3:18 pm
by Midonik
This unit should probably have an version with needler's offensive capabilities so feel free to make such version of image too. Maybe we should even merge those ideas (one attack type would turn to ability), myconid's list of defenses is getting kinda big and humans have similar system as well.

Re: Mashroom outpost WAITING IMAGE

Posted: Sat Jul 22, 2023 3:45 am
by Anchar
I think you can make 2 types: A weaker one that will be built just like that and another option that is stronger on the mycelium

Re: Mashroom outpost WAITING IMAGE

Posted: Sat Jul 22, 2023 10:53 am
by Midonik
This tower as I suggested will be pretty bad and not worth making, we can discard this since myconids have many building suggestions.