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Scout/War dog IMPLEMENTED
Posted: Sun Sep 08, 2019 2:32 pm
by StormSaint373
The scout and war dog cannot go into woods.
They are animals...
Can this be fixed?
Re: Scout/War dog
Posted: Sun Sep 08, 2019 2:34 pm
by Stratego (dev)
it was always - intentionally - but i dont remember why... (maybe was a too cheap and fast scout?)
shall we let them? others opinion?
Re: Scout/War dog
Posted: Sun Sep 08, 2019 2:43 pm
by LordOfAles
Yes, please do. It doesn't make much sense and no one really uses them that much.
Re: Scout/War dog
Posted: Sun Sep 08, 2019 2:47 pm
by Endru1241
+1
Re: Scout/War dog
Posted: Sun Sep 08, 2019 2:52 pm
by Stratego (dev)
ok, please Endru make it in next pack -thanks!
Re: Scout/War dog
Posted: Sun Sep 08, 2019 2:59 pm
by tamtam12345
No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...
Re: Scout/War dog
Posted: Sun Sep 08, 2019 3:48 pm
by Endru1241
Maybe this would work:
"trnWalkTerrain":[
{"terrainType":"TERRAINS_PLAINSWALKABLE", "modifier":1},
{"terrainType":"TERRAIN_WOOD", "modifier":0.4}
],
I'm gonna test if it works that way, but the idea is to have scout move only 2 in forest.
Oh, and there is idea about forest sentry upgrade in
http://www.ageofstrategy.net/viewtopic.php?f=6&t=5484
Re: Scout/War dog
Posted: Sun Sep 08, 2019 4:46 pm
by Stratego (dev)
i like the idea of lower move on woods.
Re: Scout/War dog
Posted: Sun Sep 08, 2019 5:59 pm
by StormSaint373
Plz, save that idea for cavalry.
This is a dog. An animal...
They shouldn't be penalized especially when they can be 1 shot by most other units.
Re: Scout/War dog
Posted: Sun Sep 08, 2019 7:42 pm
by Stratego (dev)
ok but he is a stealth finder not only a cheap norma unit. needs to nerf something - and also, sniffing around for spies in plains is easier than in woods so it is ok being slower.
Re: Scout/War dog
Posted: Sun Sep 08, 2019 8:23 pm
by Endru1241
StormSaint373 wrote: ↑Sun Sep 08, 2019 5:59 pm
Plz, save that idea for cavalry.
This is a dog. An animal...
They shouldn't be penalized especially when they can be 1 shot by most other units.
Most ranged units needs 2 shots at the start and after upgrade, not even fully upgraded arbalest one-hits him, neither hated poison archer (needs archery 1).
It's not actually nerfing him, just moderating boost change a little.
Re: Scout/War dog
Posted: Mon Sep 09, 2019 6:30 pm
by StormSaint373
Very well...