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Jouster

Posted: Mon Sep 16, 2019 4:06 am
by Morningwarrior
Hp:55
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.

Re: Jouster

Posted: Wed Sep 18, 2019 3:16 pm
by SirPat
Well we do already have heavy lancers...
Why add jousters
There the same thing

Re: Jouster

Posted: Thu Sep 19, 2019 6:42 am
by Morningwarrior
Yeah,but,jouster is a renaissance unit.he used for duels

Re: Jouster

Posted: Fri Sep 20, 2019 2:23 am
by SirPat
but did these guys faught in the battle field?

Re: Jouster

Posted: Fri Sep 20, 2019 7:40 pm
by Endru1241
From my understanding - jouster would be someone specialized in jousting tournaments in equipment designed for them. Jouster would be then late medieval (renaissance was the ending of jousting tournaments) showman. Jousting was great sport, which could also better the lance skills of knights. But jousting equipment was not designed for war. On the contrary jousting armor often had only frontal side part really reinforced (the place were jousting lance could strike).
So no. No jouster in the game imho.

Re: Jouster

Posted: Fri Sep 20, 2019 8:58 pm
by StormSaint373
Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"

Which would have

Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0

Same bonuses as a Lancer

Re: Jouster

Posted: Fri Sep 20, 2019 9:25 pm
by Gral.Sturnn
Gendarme or just "heavy lancer" could fit 2

Re: Jouster

Posted: Fri Sep 20, 2019 9:37 pm
by Endru1241
Does Lancer need another upgrade?
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.

Re: Jouster

Posted: Fri Sep 20, 2019 9:42 pm
by Gral.Sturnn
besides the comment on balance, Gendarmes were the epitome of french cavalry (even though they had massive losses)

Re: Jouster

Posted: Fri Sep 20, 2019 10:19 pm
by Endru1241
Gendarme would be fine for a name. I just didn't read your post.

Re: Jouster

Posted: Wed Sep 25, 2019 8:50 am
by Morningwarrior
Wow the designer leader of AOS,coment in my post!,i honored thanks endru. :D :D

Re: Jouster

Posted: Wed Sep 25, 2019 8:52 am
by Morningwarrior
Is not a upgrade of lancer is only a unit,not a upgrade but is a new unit.

Re: Jouster

Posted: Wed Sep 25, 2019 9:08 am
by makazuwr32
Stats are too high for aos.

Re: Jouster

Posted: Wed Sep 25, 2019 3:56 pm
by Gral.Sturnn
The only way to solve this is, to decrease the "normal" damage and then add a charge ability (what cavalry actually did) and then we can balance lancers all round

Re: Jouster

Posted: Wed Sep 25, 2019 4:01 pm
by LordOfAles
I say we set topic as ANSWERED. Lancers already fullfil "cavalry which is anti-cavalry" role. And they are very effective at that. If we set the jouster's stats according to real life then his damage would be 3 or 4 at best against other cavalry, if he even manages to hit them.

Re: Jouster

Posted: Wed Sep 25, 2019 4:07 pm
by Gral.Sturnn
Well thats maybe true but check my topic

https://www.androidutils.com/forum/view ... 4d0d87b1d5

Fun Unit - Jouster

Posted: Fri Aug 07, 2020 9:08 pm
by Squirrel5555
Not actually used in combat, therefore could be a fun unit. Thought I'd put it here because I had an image

Re: Jouster

Posted: Fri Aug 07, 2020 9:58 pm
by Endru1241
Merged.
I personally feel like fun units should be a little more out of place and jouster eould feel great as weaker lancer map editor unit.
Something like 3 power with +200% with half of lancer bonuses and either 30hp and 3/0 armor or speed 6, 25hp, 2/0 armor.

But I am waiting for fun unit propositions.

Re: Jouster

Posted: Fri Aug 07, 2020 9:59 pm
by Gral.Sturnn
great sprite squirrel

Re: Jouster

Posted: Fri Aug 07, 2020 10:00 pm
by Squirrel5555
Sounds great, thanks.
Sorry I didn't check if this already existed.

Re: Jouster

Posted: Tue Aug 11, 2020 5:46 pm
by Morningwarrior
in reality I was thinking of the jouster being a weaker cavalry than the light cavalry done in 2 turns.
Hp:10
atk:4
Armor0/1
Speed:4
Range:1
Heal bonus:1
Spell resistence:0%
Sigh:6
Cost:2
Actions:1
Bonus +25% vs melle foot and archers foot
Bonus +50% vs mounted units
Bonus + 75% vs elephants.

Re: Jouster

Posted: Tue Aug 11, 2020 11:38 pm
by Endru1241
But jouster unit on real battlefield?
How then do we recruit them? Train people to figgt in tournaments and then send them on a real battle.
Or maybe just announce to the world that on specific date in specific place there would be jousting tournament. Various sportsman come and a bummer there is abattle here. Well, fight then. With your frontal only armors, lances designed to not do much damage (to avoid killing the other guy) and horses that would tire themselfes quickly, but look awesome.
No - it cannot be recruitable.
The image looks great, so it can be used on some campaigns where single unit represents single person.
But they don't fit to be regular unit.

Re: Jouster

Posted: Wed Aug 12, 2020 8:16 am
by Morningwarrior
and that in reality now I'm not thinking of making a great knight with an extremely long spear and steel armor, although the image above could also be created referring to another unit of the unique type for each player, which I have in mind and do something more like "a militia assembled done very fast in 2 shifts but with not at all very high status" my intention is now and like that, not to make a very powerful unit although the image shown may generate another unit.

Re: Jouster

Posted: Wed Aug 12, 2020 10:53 am
by Endru1241
Militia-like cavalry for 2 turns seems viable. But needs proper idea and separate topic.
Jouster unit completely doesn't fit that, neither it's topic.

Re: Jouster

Posted: Wed Aug 12, 2020 1:25 pm
by Gral.Sturnn
This should stay for map editor

Re: Jouster

Posted: Wed Aug 12, 2020 1:59 pm
by Squirrel5555
It is meant to be a fun unit, as I specified in my first post. Take it or leave it.

Re: Jouster

Posted: Fri Aug 14, 2020 8:38 pm
by Morningwarrior
Well the end of jouster finally,but not yet.i need more to thing about this,militia cavalry.