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Spike walls
Posted: Thu Sep 19, 2019 9:08 am
by Morningwarrior
Walls now when attacked deal 3 damage, only happens to infantry and archers (when near the wall), siege machines are immune.
Cost:6
Re: Spike walls
Posted: Thu Mar 12, 2020 8:21 am
by Rose
I think this was brought up a while back and I still think it's an amazing idea not sure y it wasn't implamented sooner though
Re: Spike walls
Posted: Thu Mar 12, 2020 6:13 pm
by godOfKings
I thought of a burning oil cauldron on walls, may b an upgrade of this spiked walls tech, oil cauldron will unlock a melee range single target low damage spell for walls and towers with high bonus on rams and burning effect. It should have high cooldown about 3 turns and only walls and towers should have this (castle wont get this spell cuz it has multiple action and burning stacks so it shouldnt get too good advantage on rams)