Page 1 of 1
Balanced axe trowing problem IMPLEMENTED
Posted: Fri Sep 20, 2019 6:13 pm
by Urss2004
Hi, the new tech "balanced axe trowing", has got the same problem that time ago had the Roman tech legion training. When I research this tech work only on the existing axe trower unit, all the new unit don't have this tech, and this was a great problem. I hope this issues will be fixed, thank. (Sorry for my bad English)
Re: Balanced axe trowing problem
Posted: Fri Sep 20, 2019 11:44 pm
by Endru1241
You are right - new units are not affected. But I don't see anything in jsons different to e.g. ballistaria.
@Stratego (dev) Is this something in the code?
Re: Balanced axe trowing problem
Posted: Sat Sep 21, 2019 5:23 am
by Stratego (dev)
all propery changer techs should have ID that is in a specified range restricted for property changers (written in id txt)
or if got out of range it needs to set the IS_PROP_CHANGER_TECH specunitaction (i wrote it by hard, i might have misspelled)
i will go in and find the actual values soon.
Re: Balanced axe trowing problem
Posted: Sat Sep 21, 2019 5:54 am
by Stratego (dev)
these:
//!! IMPORTANT: TECH_PROPERTY_CHANGE_FIRST - TECH_PROPERTY_CHANGE_LAST interval must be used only for prop chg tech-s.
//!! IMPORTANT: TECH_BUILD_REQUIREMENT_FIRST - TECH_BUILD_REQUIREMENT_LAST interval must be used only for tech. requirements.
TECH_PROPERTY_CHANGE_FIRST = 2000
...
TECH_PROPERTY_CHANGE_LAST = 2999
and the specunitaction is: TECH_IS_PROP_CHANGER
Re: Balanced axe trowing problem
Posted: Sat Sep 21, 2019 9:22 am
by Endru1241
Thanks for the info.
Added TECH_IS_PROP_CHANGER to tech "balanced throwing axes".