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"Obj Select" Condition
Posted: Sat Sep 21, 2019 10:59 am
by LordOfAles
An extremely simple condition that's checked after the chosen object is selected.
Re: "Obj Select" Condition
Posted: Sat Sep 21, 2019 9:18 pm
by Patrol3110
Is that even possible on the engine aos is using?
Re: "Obj Select" Condition
Posted: Sat Sep 21, 2019 9:28 pm
by LordOfAles
Only @Stratego (dev) knows.
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 4:20 am
by Stratego (dev)
everything is possible, but i dont understand here the point, what would it be for?
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 7:32 am
by LordOfAles
An example? You click a unit and it says something. Or, you click a unit and he gets teleported somewhere,... There are a lot of instances where this would be useful.
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 11:17 am
by Menselot
Wow I would like to see that.
It would be real cool if you clicked a unit and it said something automaticly.
It is used in many games with such an artstyle
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 1:22 pm
by Patrol3110
You can't have too many possibilities to make good maps, would be a great addition. Would be interesting to make a multiplayer map where 2 players race to the middle to see something... lol.
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 1:23 pm
by Stratego (dev)
Menselot: That is a different thing, already can set select sound. Many units say yes sir and such. But not every time, that will be annoying.
This topic about trigger fireing
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 1:24 pm
by LordOfAles
Daniel the condition isn't limited to units saying something it would just be another good condition to add... There is absolutely NOTHING complicated here to understand.
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 2:20 pm
by Stratego (dev)
i totally understand.
i have just replied to Menselot
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 2:55 pm
by Menselot
Yes I understand too.
But by "say something" I meant a text and not a sound.
It could be used for maps with quests or just for adding extra details.
For example clicking a villager will result a text to up: (I hate chickens)
Ales can you click something and get the same result multiple times or just once?
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 5:48 pm
by LordOfAles
Once. The looping trigger loop only effects, and infinitely. Daniel, is this condition implementable?
Re: "Obj Select" Condition
Posted: Sun Sep 22, 2019 6:10 pm
by Stratego (dev)
i am not sure yet how to. but will think of it - suggest it on "needs" section for mapeditor changes.