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Buidlings' images redesign request
Posted: Sat Sep 21, 2019 9:06 pm
by makazuwr32
I and
@Alexander82 were discussing images of buildings and we agreed that some of them need more love.
So here is current list of buildings if their images will be changed the game will benefit greatly:
Ready images:
Necropolis (probably?)
Human barracks
Orcish volcano
Orcish stone shelter
Human castle:
Good to see added construction:
Great tree:
Images which still can be updated:
Maybe human stables:

Inspiration:
Human dock (what is that hut on posts?)
Dwarven barracks

Dwarven shooting stand

Dwarven tavern

Dwarven craftsman's guild

Dwarven bridge

Dwarven tunnel
Revamp into new building type:
Human mage hut (revamp into mage tower):

Inspiration:
Crypt (needs some love, as for me too 2d-ish)
Any image makers are welcome to try!
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 1:05 am
by Savra
Supply the images and I'll get to them after I'm done with the Necropolis.
(Docks and a few others I could do from scratch, dwarves ones I already have.)
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 6:04 am
by makazuwr32
Dock and barracks as for me also require revamp from the start.
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 7:27 am
by makazuwr32
Image storage post.
32_unit_undead_bld_crypt.png
64_unit_orc_building_tower.png
96_unit_orc_building_volcano.png
32_unit_bld_mage_hut.png
32_unit_bld_stable.png
unit_bld_barracks_build.png
32_unit_bld_barracks.png
96_unit_castle_build_set.png
96_unit_castle3.png
Also updated first post.
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 7:39 am
by makazuwr32
Image storage post 2.
unit_dwarf_dwarven_bridge.png
unit_building_dwarven_tunnel.png
unit_building_dwarf_shooting_stand.png
unit_building_dwarf_tavern.png
unit_building_dwarf_dwarven_barrack.png
unit_building_dwarf_craftsmans_guild.png
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 7:51 am
by makazuwr32
In case someone will start working on mage tower:
Human tower:
64_unit_tower_build.png
64_unit_tower5.png
Human fortress:
64_unit_fortress3.png
64_unit_fortress_build.png
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 8:52 am
by Alexander82
Savra wrote: ↑Sun Sep 22, 2019 1:05 am
Supply the images and I'll get to them after I'm done with the Necropolis.
(Docks and a few others I could do from scratch, dwarves ones I already have.)
Great!
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 11:28 am
by Menselot
hah.
I will add this to my list of "might wanna do in the future"
Also I agree about the barracks it needs urgently an upgrade
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 3:33 pm
by Alexander82
these are some very old concepts (probably like 5 yearrs old) when I started making images for AoS
they look ugly but if you like the concept I might try improving them
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 3:39 pm
by makazuwr32
First variant looks intresting enough.
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 4:04 pm
by Savra
Team colour might need to be more shown but I believe I got the lava right.
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 4:59 pm
by Alexander82
It is already much better. I wanted to try making it mosre similar to a real mountain (so more conical, maybe taller but thinner in the upper part)
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 7:09 pm
by Savra
?
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 7:19 pm
by Stratego (dev)
i think you are playing with alread pretty nice things in this topic lol

Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 8:10 pm
by Savra
?
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 9:27 pm
by Puss_in_Boots
Awesome, but too blurry.
Re: Buidlings' images redesign request
Posted: Sun Sep 22, 2019 9:41 pm
by Savra
Ya, I figured as much. I'll try and edit it to smooth it out more.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 12:23 am
by DreJaDe
I know that's too awesome for the game but here's my suggestion
Why not design it instead of medieval inspired to romanic inspired buildings. Since this is a fantasy game, making look clean like the Roman design will make it more fantasy like. I know medieval design is more realistic for other but since it's a fantasy game... Why not?...
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 12:48 am
by Savra
That would probably work for a sub race but not main because it doesn't match.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 1:23 am
by Puss_in_Boots
Rome is having a potential mega in AoS. Fantasy still follows rules, it's not just let's give them this because why the crap not. I'd rather not have a roman castle in place of AoF's castle. Instead they should either be themed after the units they produce. Like imperials and drake riders.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 1:56 am
by Savra
Updated.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 4:25 am
by makazuwr32
Roman mega can be in theme for sand sub alex wants for humans.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 5:20 am
by DreJaDe
Hmmm... Okay seems fair
Still, just don't make the buildings look dirty like some medieval concepts that they say makes it look more realistic. I think just making it look clean and all would fit more here since we have magic and stuff.
Also I still see the castle to be a but blurry...
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 6:32 am
by makazuwr32
I agree that it is blurry.
Needs some more work.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 2:35 pm
by Savra
Maybe I should try a brick design...
Hmm.
Re: Buidlings' images redesign request
Posted: Mon Sep 23, 2019 6:02 pm
by StormSaint373
I actually like the first one better. . . Has the look of a REAL castle.
So, maybe base final off of 1st.
Re: Buidlings' images redesign request
Posted: Tue Sep 24, 2019 4:49 am
by Savra
Well, I was thinking about going back to the first castle and just reskin it to a similar design as the imperials. I planned for an upgrade to the castle that would be a palace. I also planned an upgrade for the volcano which would be a super volcano, I can't think of a means to upgrade others (some can't get upgrades e.g. Elves and scaledfolk, unless they are just upgrades to their stats or new abilities which I have figured out) Necroplis and Kingdom under the mountain I might do the same as elves and scaledfolk in that they could have stats upgrades. The reason humans and orcs would have a new building form is because the images would have to be updated to go along with some of the things and abilities that go with it e.g. Orcs super volcano would come with a lava moat, some unique abilities, (2 of) humans palace would come with a moat, trebuchet's, burning oil couldrens, and some other abilities. I will discuss it it later on how I saw the structure of the ideas worked when I'm done with the redesign.
Re: Buidlings' images redesign request
Posted: Tue Sep 24, 2019 5:35 am
by Alexander82
That idea seems interesting.
Re: Buidlings' images redesign request
Posted: Thu Sep 26, 2019 1:15 am
by Puss_in_Boots
I dunno, super volcanoes are just naturally an area of crust enclosing high amounts of pressure from the mantle. They just look like holes in the ground (waiting to cause several winters in North America) with nothing special surrounding it like mountains..
Do not tell me there are other types of super volcanoes that don't look similar to Yellowstone.
Re: Buidlings' images redesign request
Posted: Thu Sep 26, 2019 2:09 am
by Savra
Ya, your right maybe we can call it a volcanic ridge, volcano cluster, Volcanic conclave (Since it is a meeting place of multiple races), or kingdom under the volcano

(dwarves mountain blew its top

).