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Cavalry logic (charge ability)

Posted: Wed Sep 25, 2019 4:05 pm
by Gral.Sturnn
Ive noticed some complain about the lancers being 2 op

So I propose to decrease their base damage but give them a new "charge" abilty which acts as a high damage attsck, this way we balance the lancers and make them more realistic.

Stats.
Only works in a single line
Has all the bonuses (even more of necessary)
Needs a recharge of 2 turns

Hope you agree, if disagree tell me how to make ot better

Re: Cavalry logic (charge ability)

Posted: Wed Sep 25, 2019 8:58 pm
by makazuwr32
Maybe lower bonuses instead but charge should increase attack instead.
Also once in 3 turns (or even once in 2) as for me is too common. I suggest once in 4 turns at least (use charge, than you must wait 3 turns to use it again).

Re: Cavalry logic (charge ability)

Posted: Wed Sep 25, 2019 9:02 pm
by Gral.Sturnn
sounds fair this way the lancers would become more of a hit and run, i cant imagine a knight going at full speed doing the same damage at close combat

Re: Cavalry logic (charge ability)

Posted: Thu Sep 26, 2019 12:54 pm
by SirPat
Yeah needs to be implemented it makes the game mire realistic and makes lancers not that op