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Companion Cavalry IMPLEMENTED
Posted: Tue Sep 13, 2016 7:56 pm
by Alpha
Elite Macedonian Cavalry.
Cost:5
Hp:35
Attack Power:14
Range:1
Armor:2
Pierce Armor:2
Speed:6
Sight:5
Re: Companion Cavalry
Posted: Sat Jul 22, 2017 6:10 pm
by LordOfAles
Pierce armor 2,or normal armor 2?
Re: Companion Cavalry
Posted: Sat Jul 22, 2017 6:11 pm
by LordOfAles
Btw like the idea,but makes me resemble a hussar,so i guess he should have spear instead of sword?
Companion cavalry IMPLEMENTED
Posted: Thu Oct 03, 2019 4:37 am
by Morningwarrior
Description: Heavy cavalry of Macedonia, possessing great strength and ability, their highest priority is to protect the king and in battle to defend their companions, the companion cavalry or hetairos formed the majority of the army of Macedonia in the kingdom of Philip 2 and of Alexander the Great.
Hp:42
Damage:13
Armor:3
Pierce armor:3
Speed:6
Sight:7
Cost:6 turns
Range:1
Efect:companion(this efect is only it works when 2 or more companion cavalry stay close each other and this bonus increase the damage by 1 and speed by 1,range to this passive skill is 5)
+50% damage vs infantry,archers and siege machine.
Re: Companion cavalry
Posted: Thu Oct 03, 2019 5:30 am
by Endru1241
Too much speed, too cheap.
Ability propably impossible to implement ( I cannot think of a way)
As it's heavy cavalry speed should be 5.
With this stats + 50% convert resistance (I'm assuming they were pretty loyal) and no ability they could be cost 6.
Re: Companion cavalry
Posted: Thu Oct 03, 2019 6:15 am
by makazuwr32
Actually about ability - it is easy to code it:
Aura with range 5 on this unit that affects only these units. Alas i think range should be lower - 2 or 3.
Attack bonus can be higher but no stacking (or 2 different auras - for speed, non-stackable, and for attack, stackable).
Look onto roman legionare to get how to make it.
Auras maybe could be locked behind tech alas.
And definately speed 5.
Re: Companion cavalry
Posted: Thu Oct 03, 2019 6:17 am
by Endru1241
By impossible i ment the part where therehave the be at least 3 units.
Speed boost is too op.
But they easily could get + dam + def aura.
Re: Companion cavalry
Posted: Thu Oct 03, 2019 7:17 am
by makazuwr32
I think +1 speed is fine if it won't be stackable with themself.
For example you have 5 those guys but only 1 instan e of +1 speed effect is applied to everyone, not 4 instances.
That and speed 5 at base will make this not so op
Re: Companion cavalry
Posted: Thu Oct 03, 2019 8:06 am
by Endru1241
I know we are talking about non-stacking. Still - it would be 6 speed heavy cavalry by itself.
What's the purpose of specialized speedy units then?
Re: Companion cavalry
Posted: Thu Oct 03, 2019 9:22 am
by makazuwr32
You need at least 2 such units to gain speed 6.
+They cost more.
Specialized heavy units on the ither hand will have less cost and maybe better stats.
Also i want these guys not be affected by blacksmith.
Re: Companion cavalry
Posted: Thu Oct 03, 2019 2:11 pm
by Endru1241
Still it doesn't fit. I would rather give them aura range 3 with +2 power +1/0 armor (they were shock cavalry) stacking.
Any 6 speed unit existing right now has either or both low hp, low melee armor.
Potential use of fast defensive unit as tc occupier is dangerous for the balance.
Especially when they one-shot one of their counters.
Re: Companion cavalry
Posted: Thu Oct 03, 2019 9:29 pm
by Morningwarrior
Errrr,ok but my ideia is possible to implemented,without 6 speed,6 turns and companion aura?
Speed going to 5
5 turns to make
No companion aura,(speed not up,but damage and pierce armor up to 1 point)
Better no?
Re: Companion cavalry
Posted: Thu Oct 03, 2019 11:08 pm
by Endru1241
No. Aura can be implemented - I just misinterpreted Your description.
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
Re: Companion cavalry
Posted: Mon Oct 07, 2019 12:09 pm
by Morningwarrior
Ok is really beter this stautus to companion cavalry.
Re: Companion cavalry
Posted: Wed Feb 12, 2020 2:03 am
by Morningwarrior
Ok ok,now i thinking much better in the question of the magnefic companion cavalry...i dont left behind my mind.
Re: Companion cavalry
Posted: Wed Feb 12, 2020 2:46 am
by L4cus
Endru1241 wrote: ↑Thu Oct 03, 2019 11:08 pm
No. Aura can be implemented - I just misinterpreted Your description.
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
I like these stats. What is left to implement it?
Re: Companion cavalry
Posted: Wed Feb 12, 2020 4:15 am
by Endru1241
Main unit image, indicator for formation.
Re: Companion cavalry
Posted: Wed Feb 12, 2020 4:20 am
by L4cus
Endru1241 wrote: ↑Wed Feb 12, 2020 4:15 am
Main unit image, indicator for formation.
Something like wedge formation( is wedge the correct word?)
Re: Companion cavalry
Posted: Wed Feb 12, 2020 5:55 am
by Endru1241
L4cus wrote: ↑Wed Feb 12, 2020 4:20 am
Endru1241 wrote: ↑Wed Feb 12, 2020 4:15 am
Main unit image, indicator for formation.
Something like wedge formation( is wedge the correct word?)
More like companion's own tactical support formation.
Regular wedge formation I plan to use as formation for all cavalry units.
Re: Companion cavalry
Posted: Wed Feb 12, 2020 12:54 pm
by DreJaDe
This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
Re: Companion cavalry
Posted: Wed Feb 12, 2020 2:16 pm
by Endru1241
DreJaDe wrote: ↑Wed Feb 12, 2020 12:54 pm
This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
Another reason to not add speed.
But don't worry - I wasn't planning to.
It will only increase power - stackable +1-2 or nonstackable +3-4.
Re: Companion cavalry
Posted: Wed Feb 12, 2020 2:21 pm
by L4cus
Endru1241 wrote: ↑Wed Feb 12, 2020 2:16 pm
DreJaDe wrote: ↑Wed Feb 12, 2020 12:54 pm
This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
Another reason to not add speed.
But don't worry - I wasn't planning to.
It will only increase power - stackable +1-2 or nonstackable +3-4.
I preffee non stackable 2-3
4 is too much
Re: Companion cavalry
Posted: Thu Feb 13, 2020 1:52 am
by Morningwarrior
I do now i dont have any pixel image from him,someone have ability in this?
Re: Companion cavalry
Posted: Thu Apr 30, 2020 4:16 am
by Morningwarrior
Recently i have changed some companion cavalry of macedonia.
Hp:33
Atk:9
Armor:2/1
Range:1
Sight:8
Speed:6
Time to produce:5
He have now 100% more damage to foot melle,archers and siege machine.
Re: Companion cavalry
Posted: Thu Apr 30, 2020 4:58 am
by L4cus
Even lught cav have 7 sight, 8 its too much.
Stats could be fine deppending on where it is produced
Re: Companion cavalry
Posted: Thu Apr 30, 2020 7:23 am
by DreJaDe
Here's an image
Re: Companion cavalry
Posted: Thu Apr 30, 2020 2:02 pm
by L4cus
I like it, maybe adding a cloak at his back would look more historycally accuarate
Re: Companion cavalry
Posted: Thu Apr 30, 2020 11:46 pm
by DreJaDe
L4cus wrote: ↑Thu Apr 30, 2020 2:02 pm
I like it, maybe adding a cloak at his back would look more historycally accuarate
Here
Removed the team color belt for more visual in body armor also.
Re: Companion cavalry
Posted: Fri May 01, 2020 11:33 am
by godOfKings
I think u should use a different colour for legs and shoe to make it not match with horse skin, use more contrasting colours
Re: Companion cavalry
Posted: Wed May 06, 2020 4:41 am
by Morningwarrior
it's starting to take shape but I think he better use one more sword instead of the spear, but I think that at the time it was common to use spears on horseback, is at the artist's discretion.