Chivalry and New Mercenary Hiring
Posted: Sun Oct 06, 2019 1:36 pm
Chivalry tech Can be invented in the Church, Cathedral, or tc
Gives the ability Pay mercenary to Templars hospitallers and Teutonic Knights and Starts with 5 charges To get a charge you need to Destroy the ff
Normal buildings- 1 charge
Fortified buildings- 2 charges
Mega buildings- 4 charges
And maybe
Loot ability for corpses or killing unit- 1 charge
1 charge is equivalent to 7 turns of "Hired effect"
No more vanishing effect and if Hired effect is gone thay transform into a Retired/Un hired version of them(different unit)
The Idea is that You will use this ability on only Pheasant's and mercenaries like Genoese
When Pheasant gets paid by Templar or Teutonic knight Pheasant will transform into crusader that have Hired effect 10/15 turns on them
If Crusaders destroyed any of the given buildings above multiply the amount charge by 7 turns giving the crusaders more turns of hired effect ( Idea: Crusader loots the building or Corpse to be rich and join for a longer time Like in real life)
If a Hospitaller pays a pheasant it becomes to a crusader archer same with mounted templar it will make the pheasant to a mounted crusader
If hired effect run out or turns to 0 crusader etc. Turns back to a pheasant
If mercenary like genoese ran out of hired effect he turns to a retired version of him (new unit)
Or
He gets an effect retired which makes his attack to 0 and 1 range making him unable to fight for you
Retired effect is forever unless paid again
Money couriers can also hire mercenaries by paying pheasants to be a crusaders or maybe a new mercenary like a body gaurd for money couriers
And Ariers known as Riches that upgrades crusaders to there upgrade
And that's what you call "Chivalry"
Thank you very much
-SirPat
Gives the ability Pay mercenary to Templars hospitallers and Teutonic Knights and Starts with 5 charges To get a charge you need to Destroy the ff
Normal buildings- 1 charge
Fortified buildings- 2 charges
Mega buildings- 4 charges
And maybe
Loot ability for corpses or killing unit- 1 charge
1 charge is equivalent to 7 turns of "Hired effect"
No more vanishing effect and if Hired effect is gone thay transform into a Retired/Un hired version of them(different unit)
The Idea is that You will use this ability on only Pheasant's and mercenaries like Genoese
When Pheasant gets paid by Templar or Teutonic knight Pheasant will transform into crusader that have Hired effect 10/15 turns on them
If Crusaders destroyed any of the given buildings above multiply the amount charge by 7 turns giving the crusaders more turns of hired effect ( Idea: Crusader loots the building or Corpse to be rich and join for a longer time Like in real life)
If a Hospitaller pays a pheasant it becomes to a crusader archer same with mounted templar it will make the pheasant to a mounted crusader
If hired effect run out or turns to 0 crusader etc. Turns back to a pheasant
If mercenary like genoese ran out of hired effect he turns to a retired version of him (new unit)
Or
He gets an effect retired which makes his attack to 0 and 1 range making him unable to fight for you
Retired effect is forever unless paid again
Money couriers can also hire mercenaries by paying pheasants to be a crusaders or maybe a new mercenary like a body gaurd for money couriers
And Ariers known as Riches that upgrades crusaders to there upgrade
And that's what you call "Chivalry"
Thank you very much
-SirPat