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Terrain Effects

Posted: Wed Oct 09, 2019 1:56 pm
by CorporalTrim
Hello, all. New to this game, I like it very much. One question regarding terrain. Clearly terrain impacts movement, but are any defensive bonuses in effect ? For example, infantry defending on a mountain or in forests. Or conversely, tanks taking more damage attacking units on that terrain or against a city, vs fighting on open plains.

Re: Terrain Effects

Posted: Wed Oct 09, 2019 3:27 pm
by Midonik
It's not a thing currently. Well we could ask Daniel to add such modifiers, tho that seems like a lot of work.

Re: Terrain Effects

Posted: Wed Oct 09, 2019 3:42 pm
by Stratego (dev)
we can try, please write here the suggested changes a terrain should give.

Re: Terrain Effects

Posted: Thu Oct 10, 2019 12:13 am
by CorporalTrim
Thanks for the quick response, Stratego. And for even soliciting a suggestion about it. :)

Here's an example from Dai Senryaku VII (turn-based modern warfare game for the Xbox for those who remember it). The numbers are % defensive bonus for terrain.

Wasteland - 5
Grove - 10
Forest - 15
Hill - 20
Mountain - 25

Refinery - 5
Airport (also Port ?) - 10
Factory - 15
City - 15
Capital - 20

No bunkers or trenches in that game. And as for cities and facilities, the rates of reduction in Age of Wars already seem about right.

Re: Terrain Effects

Posted: Mon Oct 14, 2019 4:04 pm
by Puss_in_Boots
I think these should be integer based modifier.