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Request for frozen river IMPLEMENTED
Posted: Fri Oct 11, 2019 9:44 am
by makazuwr32
I think it would be awsome addition - frozen river tiles - to our tile set.
They should connect to snowed shore and they should count as land + water tiles (like bridge) but they should require 2 movement points to move through for both land and water units. You still can build bridges and other water buildings on them as usual.
As for connection to current water tiles - i think there must be at least connection to normal water tiles.
For both aos, aof and maybe aoww.
Re: Request for frozen river
Posted: Fri Oct 18, 2019 10:03 pm
by SirPat
That would be a nice implement to the game for Frozen campaign maps
All in all I support your Idea
Re: Request for frozen river
Posted: Tue Oct 29, 2019 5:43 am
by makazuwr32
@Lynx Shafir maybe?
@Endru1241 ?
Anyone?
Re: Request for frozen river
Posted: Tue Oct 29, 2019 6:35 am
by Endru1241
Json changes would require changing all units, but it's doable. If it's ready (graphics, whole set and added as tile and tile group), when I'm gonna add road bonus movement it's not too much more, so I could do it for AoS.
Re: Request for frozen river
Posted: Tue Oct 29, 2019 6:47 am
by makazuwr32
the thing is that it is not ready.
So i am asking for someone who can do it.
Re: Request for frozen river
Posted: Wed Oct 30, 2019 5:21 pm
by Endru1241
I played a little with recoloring and mozaic distortion filter and managed to do something like this:
Re: Request for frozen river
Posted: Wed Oct 30, 2019 7:29 pm
by makazuwr32
I'd say second will fit nice as actual one that i want and first one as "not-so-frozen" river (just another variant of normal river but for snowy shores).
What is left as for me now is smooth (somewhat) connection between these tiles and normal water.
Re: Request for frozen river
Posted: Wed Oct 30, 2019 9:44 pm
by Endru1241
A hybrid one additionally.
I made terrain_ice_water2.png (and now 3rd one) the sake of easier water connecting. Also for more logical look - it's something that's supposed to allow ship movement (and I doubt sail or oar powered icebreaker was possible). Floes or periodical thin ice could provide movement for infantry and maybe for mounted, but a little rougher.
I would make movement like that then:
ships 0.6
infantry 0.6
chariots/cavalry/camelry 0.2
elephants, siege machines and wagon - not allowed
Basically - fast ships have 3 movement, slower ships and infantry 2, mounted units 1 and heaviest untis need bridge/transport.
Re: Request for frozen river
Posted: Thu Oct 31, 2019 5:03 am
by makazuwr32
Maybe a bit higher speed for cavalry.
And nice work!
Now we need connection tiles between them and normal water (as well as between themselves? i think...)
@Stratego (dev) what is missing for this to add?
Re: Request for frozen river
Posted: Thu Nov 07, 2019 5:19 pm
by makazuwr32
@Stratego (dev) what else is required for this one to implement?
Re: Request for frozen river
Posted: Thu Nov 07, 2019 5:24 pm
by Stratego (dev)
maybe nothing special.
if somone have modding capability could try to put in.