Movement in forests IMPLEMENTED/ANWERED
Posted: Thu Oct 17, 2019 12:10 pm
There are circumstances in which a few units become absolutely useless. Mainly because, they move slowly AND are unable to cross forested tiles to provide support.
Such units include, but are not limited to...
Banner Carrier (beautiful infantry, but Can't provide his morale bonuses to nearby troops because of one or two obstacles)
Catapult
Trebuchet
Ballista
(All are EXCELLENT support, but the fact that they are unavailable to move around on forest choked maps makes them... Lacking.)
Wagon (Used to transport siege and slow infantry, but the fact that it cannot move in woods, makes them fall into the same category as the above-mentioned siege)
Siege Tower (slow moving and can't proceed through forests, makes traversing a map nigh impossible)
Battle Ram (mainly used for it's defense vs arrows, it isn't as feared as a swordsman who costs half as much) can't reach forested defenses
The usefulness of such is difficult enough to employ on heavily forested maps.
I suggest: Instead of taking away movement, maybe reduce the movement by half.
Such units include, but are not limited to...
Banner Carrier (beautiful infantry, but Can't provide his morale bonuses to nearby troops because of one or two obstacles)
Catapult
Trebuchet
Ballista
(All are EXCELLENT support, but the fact that they are unavailable to move around on forest choked maps makes them... Lacking.)
Wagon (Used to transport siege and slow infantry, but the fact that it cannot move in woods, makes them fall into the same category as the above-mentioned siege)
Siege Tower (slow moving and can't proceed through forests, makes traversing a map nigh impossible)
Battle Ram (mainly used for it's defense vs arrows, it isn't as feared as a swordsman who costs half as much) can't reach forested defenses
The usefulness of such is difficult enough to employ on heavily forested maps.
I suggest: Instead of taking away movement, maybe reduce the movement by half.