Game Over miscalculation - on Garrison IMPLEMENTED
Posted: Sat Oct 19, 2019 3:35 am
The problem is:
When unit is inside nuetral garrison (like house). The game checks for units on the first layer and this results in a loss. What I want is for the game to check inside buildings for playable units before concluding a victory.
Reason this report exists:
I had this map planned out where a single peasant in a desperate situation is backed into his house. Problem is, that I can't allow him to be directed there or else I and anyone else who plays that map will fail before the game begins where the main units come out after a dramatic moment seasoned by the description.
I hope this is not too much coding, Stratego.
When unit is inside nuetral garrison (like house). The game checks for units on the first layer and this results in a loss. What I want is for the game to check inside buildings for playable units before concluding a victory.
Reason this report exists:
I had this map planned out where a single peasant in a desperate situation is backed into his house. Problem is, that I can't allow him to be directed there or else I and anyone else who plays that map will fail before the game begins where the main units come out after a dramatic moment seasoned by the description.
I hope this is not too much coding, Stratego.