Page 1 of 1
Husk parasites
Posted: Thu Oct 31, 2019 5:10 am
by Lynx Shafir
Eventually may find a better name.
Tech for mummies (group) and certain zombies after revamp
If unit receives dmg drops flesh eater bugs
nasty, (not so) little, black bugs.
Hamletback mechanic.
Cost 5, crypt /tomb
Bug has 4hp 6atk no bonus
Spd 2-3?
It's a minor distraction, but promising

Re: Husk parasites
Posted: Thu Oct 31, 2019 6:15 am
by Midonik
That sounds quite interesting.
Re: Husk parasites
Posted: Thu Oct 31, 2019 2:13 pm
by Savra
I like it, except for zombies having it. Zombies will be expanded and the base one is being turned into a 1 turn unit. Mummies on the other hand are getting a whole sub faction so they should be the only ones able to spawn these on hit. They also have the ability to control them were zombies can't.
Re: Husk parasites
Posted: Fri Nov 01, 2019 5:24 am
by makazuwr32
Zombies will not become alas more tough or on horses and such. They will still be weak.
Their purpose would be in stackable debuffing of enemy.
Re: Husk parasites
Posted: Fri Nov 01, 2019 5:37 am
by Savra
makazuwr32 wrote: ↑Fri Nov 01, 2019 5:24 am
Zombies will not become alas more tough or on horses and such. They will still be weak.
Their purpose would be in stackable debuffing of enemy.
I was referring to the zombie rebalance topic, I know that much from doing the images for the units there. (I plan to edit some of them eventually.)
Re: Husk parasites
Posted: Fri Nov 01, 2019 7:32 am
by makazuwr32
Alex completely dislikes my idea for zombies.