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Mumie curser — ARCHIVED

Posted: Thu Oct 31, 2019 5:46 am
by Lynx Shafir
Special ranged builder - buffer
It's part of Tomb group but needs a lot of additional img and discussion so I make a dedicated tread for it.
Any help welcome.

Lore:
Master Builder of royal tombs were blinded and there hands were cut to never be able to build such majestic structure.
In the undeadth they found newly found ancient powers and now they are stronger than any of those whose it once served.Beware king of the Tomb, their shaked faith in you may not last!"

Just a quick overview
Stats are the last
COST ~5
RAMGE 4 mend, summon/build
(...)


Exclusive build list
1.Obelisk - aura building
2quicksand hole - trap
3.
Obsidian guardian, Golden scarab - "elemental tanks" ANIMATION MASTERY 2

4Stone jackal, and gargoyles -usual
-Favourite materials, what are easy to work with, for undead - and the rapport of gold of course
Skills
1.Able to summon sfinx - sacrifice and tech
2.Delayed vanishing

3.cused flame -
Otherworldly green flames can't been put out by water (not removed by mending,)
Affects living units too.

Either on hit effect buffs
Or building, siege aura, imagine giving this to skeletal ball
No stacking,

4."insert fancy name here "wip
+1speed to buildings, Ffactories

5.may have a stronger version of ROT =>
RUST AND RUINS

Re: Mumie curser

Posted: Thu Oct 31, 2019 2:21 pm
by Savra
Needs complete stats, were to train it.

Since its primary purpose is building it shouldn't have too many Offensive abilities, maybe rust and ruins would work so it has a anti building spell, but the green flames might leave for other spell casters and not a builder.

The factory production ability seems like it might be hard to code so better to leave that for the soul collector.

In general, I'd say keep 1,2, and 5 in the spells list, and the build list looks good.

Other words, I'd like to see undead get a second sub (besides phantoms) so they can make more use of their writing tech. This will bring them one step closer to that.

Re: Mumie curser

Posted: Fri Nov 01, 2019 5:28 am
by makazuwr32
It is not a factory.
It is a worker + caster.
And i do not like idea of ranged worker + caster.

Better to separate them into 2 units (and no range for workers!).

Re: Mumie curser

Posted: Sun Nov 03, 2019 11:57 am
by desatixix
Hello everyone, I'm new here, by the way I'm from Russia)
I have an idea: to do a spell for all skeletons: put on a nearby cell a skull that will illuminate the area around it, it will be invisible!
do not judge strictly))) :shock: :idea:

Re: Mumie curser

Posted: Mon Nov 04, 2019 2:41 am
by Savra
desatixix wrote: Sun Nov 03, 2019 11:57 am Hello everyone, I'm new here, by the way I'm from Russia)
I have an idea: to do a spell for all skeletons: put on a nearby cell a skull that will illuminate the area around it, it will be invisible!
do not judge strictly))) :shock: :idea:
Make a new topic about this spell or ability in the undead techs section, that way we don't confuse things a bit but sounds a bit intresting. Might look into just making a new unit with that ability instead.

Re: Mumie curser

Posted: Mon Nov 04, 2019 7:42 am
by desatixix
Okay :D

Re: Mumie curser

Posted: Wed Aug 04, 2021 8:16 am
by makazuwr32
Topic closed. No workers with range are allowed.