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Various impossible maps - to rebalance

Posted: Fri Nov 15, 2019 11:34 am
by Stratego (dev)
I am turning in a small list of maps I have been unable to complete. Lord of The Rings 1: Map 3 (Uruk Hai), A merchants life: Map 3 (" 3"). And I have been unable to pass Dwarfs-Orcs Conflict: Map 1 due to enemy orc count but may be passable just haven't found out proper stragety yet (which is half the fun). Thank you for the fantastic games and concerns with keeping them running proper. My hats off to the entire team. Thanks again.
i have reeived this feedback, if u(anybody) have time o fix these maps that would be awesome!


thanks in advance!

daniel

Re: Various impossible maps - to rebalance

Posted: Sat Nov 16, 2019 5:54 am
by DreJaDe
Dwarfs-orc conflict map 1 is completable though I cant find a way to make it to three star.

Re: Various impossible maps - to rebalance

Posted: Sat Nov 16, 2019 9:40 am
by Alexander82
Is it possible to change the turns requirement?

Re: Various impossible maps - to rebalance

Posted: Sat Nov 16, 2019 4:30 pm
by Stratego (dev)
sure.4

but i understood these can not be win ever - at least that was the feedback about.

Re: Various impossible maps - to rebalance

Posted: Sun Nov 17, 2019 12:52 am
by Alexander82
ok then

Re: Various impossible maps - to rebalance

Posted: Mon Nov 18, 2019 1:43 pm
by Midonik
DreJaDe wrote: Sat Nov 16, 2019 5:54 am Dwarfs-orc conflict map 1 is completable though I cant find a way to make it to three star.
I will rebalance the entire campaign after the dwarf rebalancing is finished.

Re: Various impossible maps - to rebalance

Posted: Mon Nov 18, 2019 1:49 pm
by Stratego (dev)
i am afraid that is too late - we need to give changes sooner

Re: Various impossible maps - to rebalance

Posted: Mon Nov 18, 2019 8:21 pm
by makazuwr32
Just to mention:
In "How the shadow grows" campain 3rd map now can't be completed because ai-controlled advancement center which previously couldn't produce anything now can produce workers and they easily notice and step-kill assasin.

Re: Various impossible maps - to rebalance

Posted: Tue Nov 19, 2019 3:27 pm
by Lynx Shafir
A while ago we started to organise them
Unfortunately with the many changes there may be even more :| *sigh* among those I checked

Prince of Demacia - campaign is the biggest issue
Don't include "new" maps

http://www.ageofstrategy.net/viewtopic. ... 779#p73559

Merchant life - maps r duable tho I don't remember if 3 star the last.

Re: Various impossible maps - to rebalance

Posted: Wed Nov 20, 2019 1:23 am
by DreJaDe
Lynx Shafir wrote: Tue Nov 19, 2019 3:27 pm A while ago we started to organise them
Unfortunately with the many changes there may be even more :| *sigh* among those I checked

Prince of Demacia - campaign is the biggest issue
Don't include "new" maps

http://www.ageofstrategy.net/viewtopic. ... 779#p73559

Merchant life - maps r duable tho I don't remember if 3 star the last.
Just addition

For me Prince of demacia is completable till betrayal part. The next part of that is simply too boring.

More mountains- I can't get 3 stars only 2.

Re: Various impossible maps - to rebalance

Posted: Wed Nov 20, 2019 2:11 am
by Savra
Might look into liberty too. Remember since we separated the goblins from the orcs the old tents were all replaced by orc tents only.

Re: Various impossible maps - to rebalance

Posted: Sun Apr 12, 2020 8:40 am
by Nsyion
I know that Scalefolk and Dwarves are "to be fixed balance wise" so maps with them are taken with a grain of salt. That being said I've found many unbeatable maps (at least without massive amounts of consumable upgrade spells) and so was wondering if the other races are indeed considered "balanced" so I can add more to this list?

Re: Various impossible maps - to rebalance

Posted: Sun Apr 12, 2020 8:53 am
by makazuwr32
Humans and orcs are pretty much balanced.
Both mentioned races (orcs, humans) will get later some updates to their caster units and humans will get some rebalance to warfell crystals later.

Elves require more stuff and cost reduction for their techs to be considered as "balanced" (as for me).

Undeads require more stuff to be put in to be considered as "balanced" (they have already some accepted stuff that is working on). Maybe also slight p.armor increase for skeletons.

Dwarves still lack of stuff like runes, casters, naval, siege or subs but their base is complete.

So if you plan to look over all maps please take in mind this as well.

And lastly — do not mention any buildings for now because later we will work on complete rebalance of all buildings and workers of all races.
Factories, fortifications and megas will become much more tough, siege will become much more essencial and all races will get one way or another to upgrade their workers as well as maybe some unique workers during that update.