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Executioner's Chopping Block
Posted: Thu Nov 21, 2019 4:20 pm
by Rotholz
A building that needs to have a garrisoned peasant at all times for the effect to work.
The effect is that all units that lose their loyalty while within the range of the block die.
Cost: 1
HP: 15
Range: 9
Carry capacity: 2
Mend bonus +50%
Constr. bonus - 20%
Spell resistance 100%
Burnable
Re: Executioner's Chopping Block
Posted: Fri Nov 22, 2019 3:16 am
by godOfKings
this lowly peasant surely has a lot of powers it seems

Re: Executioner's Chopping Block
Posted: Fri Nov 22, 2019 5:23 am
by Puss_in_Boots
An executioner unit would be unique. Trigger conditions already check for if a unit is owned by a specific player to fire effects. Hypothetically, this cannot fit into current JSON format however because they cannot read what to do unless a new code was written to define isUnitConverted, and a new special effect called EXECUTE_TRAITOR that returns if a unit is converted everytime the conversion spell is cast and destroy it if it returns true. But then it would need to differentiate between converted units of its own team to avoid 'special cases.'
Re: Executioner's Chopping Block
Posted: Fri Nov 22, 2019 6:12 am
by Endru1241
If loyalty effect would be in json it would be doable. Almost.
If occupied by peasant would be ignored.
Right now it would need coding even with skipping that condition.
Much simpler and less elegant solution would be normal building with aura +spell resistance.