Page 1 of 1

Map design - automtically generated things

Posted: Fri Nov 22, 2019 11:17 am
by Stratego (dev)
Here i try to summarize what we have as automatisms on generating a game.

You can build any kind of map random map (like an empty terrain) or campaign like map (where you place armies and player can earn gems), each on those you can have the help of automatisms on game generation.

These are the automatically generated parts
- Player TC generation
- Starter units inside player TC-s
- Neutral TC-s around player TC (inside spawn territories*)
- Other Neutral TC-s around the map (outside spawn territories)




The logic is now (2019.11.22) works like
1. NO ANY autmatic generation occurs if the map contains at least one player owned unit (non TC) placed. This case it is considered a full built campaign like map.
2. If there were no units then generations run in this order:
a) Is there already TC for the Player?
-> yes: no Player TC generation
-> no: running automatic Player TC generation (first on Purple spawner* TC-s if any, if not than selecting a spawn territory* and randomly on it)
b) Running Starter units inside player TC-s (player had no starting unit as at this point there are no units)
c) is There at least one neutral TC on map?
-> yes: no Neutral TC-s around player TC
-> no: running Neutral TC-s around player TC
c) is There at least one neutral TC on map?
-> yes: no Other Neutral TC-s around the map occurs.
-> no: running Other Neutral TC-s around the map


*: spawn locations are described in "Map design - Random map design rules" section.

Re: Map design - automtically generated things

Posted: Fri Nov 22, 2019 2:30 pm
by godOfKings
Wat is non tc unit, neutral units? Or any unit but no tc in map?

Re: Map design - automtically generated things

Posted: Fri Nov 22, 2019 2:32 pm
by Stratego (dev)
i have correccted the sentence, but yes : player owned archer, swordsman and so on.

Re: Map design - automtically generated things

Posted: Tue Dec 31, 2019 1:04 am
by Dagravian
I've made pretty large maps (75x75) with a single spawn generated to each player based on this, it is kinda fun travel such larger distances with naval units, i will send them as soon as the water-ice fix is released in the public version of AOS...

Re: Map design - automtically generated things

Posted: Tue Dec 31, 2019 4:08 am
by makazuwr32
By the way:
@Stratego (dev) can you increase max possible map size in aof from 50x50 to 75x75, like in aos?

Re: Map design - automtically generated things

Posted: Tue Dec 31, 2019 7:40 am
by Stratego (dev)
max sizis smaller than 50x50 i hope max 40 i hope.

bigger map will result in very boring games and bad ratings.

Re: Map design - automtically generated things

Posted: Tue Dec 31, 2019 8:15 am
by makazuwr32
but in aos the max map size is bigger. 75x75.

Also i need such big maps not for multiplayer but for campains. I promise that campain will NOT be boring.

(Also for regular players max map size indeed is 40x40)

Re: Map design - automtically generated things

Posted: Tue Dec 31, 2019 9:00 am
by Stratego (dev)
75 definitely should not, or tell me and i will immediately reduce it to 40
(if u see a map made to 75 does not mean it is possible to all players)

emaiil me if u need dedicated grant to make bigger

Re: Map design - automtically generated things

Posted: Tue Dec 31, 2019 9:42 am
by makazuwr32
I have that grant to make bigger maps, stratego.
Up to 50x50. I am asking to increase this grant up to 75x75 for aof.