Slave-keeping
Posted: Fri Nov 22, 2019 6:26 pm
Slave-keeping:
Allows capturing slaves.
Cost: 7
It was suggested before at the start of this year, but it wasn't really all that fleshed out, and I have some ideas for this unit.
Slave
HP: 4
Power: 0
Speed: 2
Sight: 3
Gets converted 100% of the time.
25% chance to turn enemy into a slave instead of killing them if you have this tech.
Slaves can make very basic wooden structures, like the sling tower as an example. They are not affected by the hardened tunic upgrade for peasants and they cannot make siege equipment.
Appearance: Just a peasant with worse clothes and small hammer. I can make this unit's texture if I get the texture of the peasant.
If this takes off you may add a slave master
HP: 10
Power: 2
Armor: 1
Armor pierce: 1
Speed: 3
Sight: 5
Any allied slave he whips gets a bonus action, but loses HP. This can just be a 'spell'
Appearance: Looks a bit similar to the slinger, but with finer clothes and a whip
Punching Bag/Cruelty/Cruel Masters:
If a friendly unit kills a slave of any faction, it gets an adrenaline rush and has 3 more power for the next 2 turns.
Cost: 6
Another tech if this gets through. I realize there will be some new coding involved, but this idea has potential I believe.
Allows capturing slaves.
Cost: 7
It was suggested before at the start of this year, but it wasn't really all that fleshed out, and I have some ideas for this unit.
Slave
HP: 4
Power: 0
Speed: 2
Sight: 3
Gets converted 100% of the time.
25% chance to turn enemy into a slave instead of killing them if you have this tech.
Slaves can make very basic wooden structures, like the sling tower as an example. They are not affected by the hardened tunic upgrade for peasants and they cannot make siege equipment.
Appearance: Just a peasant with worse clothes and small hammer. I can make this unit's texture if I get the texture of the peasant.
If this takes off you may add a slave master
HP: 10
Power: 2
Armor: 1
Armor pierce: 1
Speed: 3
Sight: 5
Any allied slave he whips gets a bonus action, but loses HP. This can just be a 'spell'
Appearance: Looks a bit similar to the slinger, but with finer clothes and a whip
Punching Bag/Cruelty/Cruel Masters:
If a friendly unit kills a slave of any faction, it gets an adrenaline rush and has 3 more power for the next 2 turns.
Cost: 6
Another tech if this gets through. I realize there will be some new coding involved, but this idea has potential I believe.