Next and Prev unprocessed / unhandled unit IMPLEMENTED
Posted: Sat Nov 23, 2019 6:49 am
I could not find the topic (please someone help to find) where the current logic was written and discussed.
i write here that i remember how the logic works now:
proceseed a unit or building if
- is factory and produces something
- is unit and attacked OR moved this turn (considering if player already made something with the unit than that is the end for the turn)
- is unit and has waypoint set
- if currently disabled or under construction
- if worker and can construct something as stands beside such building (a building to build up, or a catapult to build) - mending damaged units does not count.
and new idea to it:
2. Spells that has specific targets, and no target in range will not make a unit "unprocessed" able.
is it good? any other ideas?
i write here that i remember how the logic works now:
proceseed a unit or building if
- is factory and produces something
- is unit and attacked OR moved this turn (considering if player already made something with the unit than that is the end for the turn)
- is unit and has waypoint set
- if currently disabled or under construction
- if worker and can construct something as stands beside such building (a building to build up, or a catapult to build) - mending damaged units does not count.
and new idea to it:
2. Spells that has specific targets, and no target in range will not make a unit "unprocessed" able.
is it good? any other ideas?