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Battlefield Blacksmith IMPLEMENTED
Posted: Mon Dec 09, 2019 1:38 am
by SirLuciano
We need some cheap units that can buff other units instead of having to wait for expensive ones
Like the blacksmith
Hp:15
Dmg:7
Move radius/tiles:7
Buff:sharpen weapons (+3 dmg)
Cost of turns:2
Only exclusive in the blacksmith building
Re: Battlefield Blacksmith
Posted: Mon Dec 09, 2019 10:15 am
by SirLuciano
If this can't apply to AoS maybe in AoF
Re: Battlefield Blacksmith
Posted: Mon Dec 09, 2019 7:13 pm
by Endru1241
I he was meant to be cheap 2 turn unit, then 10hp max.
Also - buffer is not supposed to have almost the same attack as main military unit (swordsman), so 4 or 5 power is enough to show his strength.
Speed 7 is so absurd I don't even want to comment.
As normal foot unit he could have 3.
And lastly - buff specification - it would have to be 1 range and last only 1-3 turns. Lower turn count could allow another buff +1/0 armor or even two buffs - +1/0 and +0/1, but each lasting 1 turn only.
Re: Battlefield Blacksmith
Posted: Mon Dec 09, 2019 9:21 pm
by SirLuciano
Wow you guys are better at stats than me
Re: Battlefield Blacksmith
Posted: Mon Dec 09, 2019 9:57 pm
by SirLuciano
Then the speed would be 3
Dmg would be 4
And the buff will be changed from a ranged sight to an ability/spell where he can buff a single unit's attack and the buff will last 3 turns
And armor would be 1
And health as you said will be 10
Re: Battlefield Blacksmith
Posted: Mon Dec 09, 2019 11:48 pm
by Endru1241
Ok. Stats could be eventually balanced further after other forumers opinions.
The things needed for implementation:
1. unit image (32x32 pixels)
2. buff indicator (8x12 pixels)
3. ability (buff) icon (32x32)
4. arrow (the thing that floats to the target) (32x32)
2-4 are needed for every ability.
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 12:35 am
by SirLuciano
I'll wait for the opinions of others and I think I don't know
how to make the sprite of the unit because I'm using my phone here

Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 12:48 am
by SirLuciano
If the sprite making is for every members in this forum then I would make my own avatar ASAP but I think its only for those with a medal
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 8:56 am
by Endru1241
You can make avatar by any image manipulation program - it's similar for images for game, but program has to read/use transparency.
When You have the avatar image You can put it by going to User Control Panel / Profile / Edit Avatar (first click on Your username around the right top corner).
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 9:27 am
by SirLuciano
Ok I know that but the other question is how you guys make sprites/images for the game like how you and the others have already made the unit's appearances before implementation?it seems like those awarded with medals in this forums and also the devs have the privelege to do that
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 5:01 pm
by Endru1241
Some people are allowed dev version of the game can play test version - it's sort of alpha version, that needs to be checked before public beta (the most formal version of the game put in Play Store).
Few people have modded game privilege - meaning they can load changed game assets (it's for testing some new things out).
Each game version (AoS, AoF, AoW) can have current design leader - a person who works like a censor - decides which content can be allowed for implementation and often manages this implementation - for AoS - that's me.
There is only one dev - stratego. The one to rule them all

. Game creator, programmist, forum administrator etc.
Image can be posted on forum by anyone (but please consider the size). If by medals You mean
Hall of Fames - it's quite the contrary. You can be awarded medal there by participating with game creation - by posting self created images (units, icons, projectiles, terrain etc.), publishing maps, helping with translation. This medals do not provide any benefits or privileges. They exist to signify the part one made.
If You really want to help create some images:
Here You can find guidline for unit images.
If You need some already existing image to use as a base message someone who has assets pack.
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 9:26 pm
by SirLuciano
Wait so basically any members with a creative mind can create images? And to do that I need to download some files?(or the dev version)
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 11:07 pm
by Endru1241
You don't need to download anything. You can create the image from the start.
But it sometimes helps to get similar shape. Especially for units.
For ability icon it can be any 32x32 image with transparent background - a Hammer beating the sword on anvil or something like this. The only other rule is black outline.
Projectile can be animation (few 32x32 images put side by side, so the whole file of 8 images would be 256x32 px) or simple image - just like icon - transparent background and black outline.
Indicator is a little harder because of limited size.
I'll attach samples:
Re: Battlefield Blacksmith
Posted: Tue Dec 10, 2019 11:29 pm
by SirLuciano
I can download jsons now but idk which application to edit/create 32x32 pxl avatar/unit for the game
Re: Battlefield Blacksmith
Posted: Wed Dec 11, 2019 1:14 am
by Endru1241
Please read entire Unit design - image requirements topic. It really has some useful information.
You can use any image manipulation program, that can work with transparency.
The best is Gimp - it's free and powerful. The only downside is, that it requires PC.
For editing on the phone/tabled You can Yous e.g. Pixly.
Re: Battlefield Blacksmith
Posted: Wed Dec 11, 2019 1:56 am
by SirLuciano
Thanks for the info

I'll try to make my own design on this blacksmith once I download e.g Pixly
Re: Battlefield Blacksmith
Posted: Wed Dec 11, 2019 1:06 pm
by SirLuciano
Endru1241 wrote: ↑Wed Dec 11, 2019 1:14 am
Please read entire Unit design - image requirements topic. It really has some useful information.
You can use any image manipulation program, that can work with transparency.
The best is Gimp - it's free and powerful. The only downside is, that it requires PC.
For editing on the phone/tabled You can Yous e.g. Pixly.
This is for step 3
Re: Battlefield Blacksmith
Posted: Wed Dec 11, 2019 1:07 pm
by SirLuciano
Welp Idk how to quote something to another subject
Re: Battlefield Blacksmith
Posted: Wed Dec 11, 2019 1:50 pm
by SirPat
Nice Idea

Re: Battlefield Blacksmith
Posted: Wed Dec 11, 2019 2:00 pm
by SirLuciano
What idea?the Battlefield Blacksmith? If it is then I'm planning to make an image of it for tomorrow
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 3:44 am
by SirLuciano
@Endru1241 if this unit is gonna be implemented I'm currently making an edited image of the viking unit you just sent to look like a blacksmith
Currently its not finished yet I plan to change the beard,adjusting the apron,and thinking of a 2nd hand weapon for him
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 12:28 pm
by SirLuciano
@Endru1241 I've finished the design and forgive me if it kinda looks bad this is only my 2nd time making/editing an image
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 6:25 pm
by Endru1241
It's quite good for the first approaches.
But one of the hands looked weird, so I tried to correct it. Along with it made few other changes.
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 9:47 pm
by SirLuciano
Wow thanks for fixing the design

it looks better now
Now what stats would the "sharpen weapon"ability/spell give the targeted unit I know its gonna be additional damage
Would it be +3 damage or +5?
And is it too much to give it a stun ability for his hammer?
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 10:10 pm
by Puss_in_Boots
SirLuciano wrote: ↑Thu Dec 12, 2019 9:47 pmis it too much to give it a stun ability for his hammer?
If you have to ask, then the answer is yes, it is too much.
Since he wields a hammer, not whetstone, I'm thinking he can be the armor mender, and we can have a different unit that gives sharpening buff. Like maybe weapons smith.
Or
Maybe he can do both (with 1 action it can't be op) improve armor and sharpen weapons. Adding 2 could be cluttering.
Improve armor for +1 armor +1 pierce (unupgraded skirmishers already survive 1 attack from swordsman. More would make shielders, and upgrades too resistant)
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 10:13 pm
by SirLuciano
Then it is decided the blacksmith will be a single unit buffer not a ranged sight like the roman generals that can defend itself
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 10:15 pm
by SirLuciano
Puss_in_Boots wrote: ↑Thu Dec 12, 2019 10:10 pm
SirLuciano wrote: ↑Thu Dec 12, 2019 9:47 pmis it too much to give it a stun ability for his hammer?
If you have to ask, then the answer is yes, it is too much.
I realized that this ability defeats the purpose of being a cheap unit
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 10:18 pm
by SirLuciano
Puss_in_Boots wrote: ↑Thu Dec 12, 2019 10:10 pm
SirLuciano wrote: ↑Thu Dec 12, 2019 9:47 pmis it too much to give it a stun ability for his hammer?
Since he wields a hammer, not whetstone, I'm thinking he can be the armor mender, and we can have a different unit that gives sharpening buff. Like maybe weapons smith.
Idk what tools that they use to differentiate each other all I know is that they both use hammers
Re: Battlefield Blacksmith
Posted: Thu Dec 12, 2019 10:30 pm
by Puss_in_Boots
I edited my post, but yeah this is a good idea.
Re: Battlefield Blacksmith
Posted: Fri Dec 13, 2019 2:32 am
by SirLuciano
Your stats suggestion is good then the Blacksmith's spells are gonna be "sharpen weapon" and "mend armor" and it will take his turn away