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Smoke bomb for ninja

Posted: Fri Dec 13, 2019 10:10 pm
by Morningwarrior
ninjas are invisible for a while and units and towers cannot attack him and neither can fleeing stealth, nor scout, light cavalry and watchtowers can see and attack him, with backstap mode active at the time of smoke bomb the ninja. has +2 dmg and + 50% bonus damage against units. Duration: 2 turns coldown: 4 turns bonus dmg: +2 and 50% (during smoke bomb duration)

Re: Smoke bomb for ninja

Posted: Sat Dec 14, 2019 5:49 am
by makazuwr32
Currently it is not possible to change (increase/decrease) bonuses via abilities.

Re: Smoke bomb for ninja

Posted: Sat Dec 14, 2019 11:36 am
by godOfKings
how about a 3 range researchable spell wen casted on a unit, its sight will become 0 for 2 turns, that way it can make watch tower and scout unable to detect it in stealth

Re: Smoke bomb for ninja

Posted: Sat Dec 14, 2019 3:27 pm
by SirPat
I like GOK's Idea

Re: Smoke bomb for ninja

Posted: Sun Dec 15, 2019 9:03 pm
by Endru1241
Ok. With GoK idea it's implementable.
Now only images left.
For projectile it can use musket bullet with angle added - I can do it.
But explosion animation, indicator for blinded status and tech icon are needed.
I posted sample images to get what exactly is needed.

Re: Smoke bomb for ninja

Posted: Tue Dec 17, 2019 8:32 pm
by Lynx Shafir
;) lol
Soon ninjas will be the game most sofisticated units.

I have an icon smoke grenade in some dwarven topic, lemme see.

Re: Smoke bomb for ninja

Posted: Wed Dec 18, 2019 8:37 am
by Lynx Shafir
For anim we may use dragon breath recolored

Re: Smoke bomb for ninja

Posted: Thu Dec 19, 2019 7:05 am
by SirPat
I would agree with using the dragon breath anim. just recoloring and Done

Re: Smoke bomb for ninja

Posted: Mon Jan 15, 2024 10:41 am
by v094517
Image for reference.