Team Coloring Upgrade.
Posted: Wed Dec 18, 2019 11:47 pm
So, @Stratego (dev) i've been talking with many people about the problems with team coloring, between them, some are:
- The limits of RGB measurement for the team coloring for the game imgs, and this include:
- The contrast of light team color and the dark replacement seen in game, resulting on low contrast between parts where a high reflexive surface or "shining" that are required but not properly reflected, like polished metals or glasses.
- The dificulty of creating a code where is included the measurent of both brightness and saturation of the team color on the current RGB system.
- The viability of using other measurent methods where both brightness and saturation are considered. Having a straight convertion of HUE coloring without changing the other properties on it.
Based on that, i would like to request an upgrade on it...
My suggestion is to make the game apply team color based on HSB (HUE, Saturation, Brightness) instead of RGB, where is more simple to apply a wider range of colors from the visible specter. (Eg Magenta is 300° on the HUE) Resulting in more accurate convertion of the team color, also, allowing way bigger variety of selectable base colors to be added for matches.
- The limits of RGB measurement for the team coloring for the game imgs, and this include:
- The contrast of light team color and the dark replacement seen in game, resulting on low contrast between parts where a high reflexive surface or "shining" that are required but not properly reflected, like polished metals or glasses.
- The dificulty of creating a code where is included the measurent of both brightness and saturation of the team color on the current RGB system.
- The viability of using other measurent methods where both brightness and saturation are considered. Having a straight convertion of HUE coloring without changing the other properties on it.
Based on that, i would like to request an upgrade on it...
My suggestion is to make the game apply team color based on HSB (HUE, Saturation, Brightness) instead of RGB, where is more simple to apply a wider range of colors from the visible specter. (Eg Magenta is 300° on the HUE) Resulting in more accurate convertion of the team color, also, allowing way bigger variety of selectable base colors to be added for matches.




