Crusades(Newest)
Posted: Tue Dec 24, 2019 8:01 pm
there will be two techs first is
Small crusades (tech) at church only 5 turns
gives Church "Crusaders" ability
"transforms any nearby peasant type unit into a crusader"
Range 6
each unit gets modiffied leaving effect when leaving runs out of time it transforms back to original unit has
5 turns
spell cooldown 8 turns
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Large Crusades (tech) for Cathedral 7 turns
gives cathedral "Improved Crusaders" ability
"transforms any nearby peasant type unit into a crusader with exception to stone thrower turning into crusader archer maybe?"
Range 9
each unit gets modiffied leaving effect when leaving runs out of time it transforms back to original unit has 8-10 turns
spell cooldown of 12-14 turns
OR
longer cooldown for both abilities but permanent Crusaders
Small crusades (tech) at church only 5 turns
gives Church "Crusaders" ability
"transforms any nearby peasant type unit into a crusader"
Range 6
each unit gets modiffied leaving effect when leaving runs out of time it transforms back to original unit has
5 turns
spell cooldown 8 turns
-----------------
Large Crusades (tech) for Cathedral 7 turns
gives cathedral "Improved Crusaders" ability
"transforms any nearby peasant type unit into a crusader with exception to stone thrower turning into crusader archer maybe?"
Range 9
each unit gets modiffied leaving effect when leaving runs out of time it transforms back to original unit has 8-10 turns
spell cooldown of 12-14 turns
OR
longer cooldown for both abilities but permanent Crusaders