Cannon Shots IMPLEMENTED
Posted: Tue Dec 24, 2019 8:33 pm
different techs giving different cannon abilities!!! FYI for cannoneer & upgrade and Cannon ship & upgrade reasearchable both in port and seige workshop
BOMBS 5 turns too research needs gunpowder tech same with others
have 7 range have area dmg gives burning effect and increased bonus against buildings and ships
6 turns cooldown
CHAIN BALLS research 7 turns
Same range same dmg but gives "Broken sails" effect -3 speed on Ship types only except Row boat cause of "Lack of a SAIL"
5 turn cooldown
GRAPE SHOT research 8 turns
Have 14 dmg and 100%Bonus too Foot units
and Gives"Dead crew" effect to ships
-2 speed and -3 power
7 turn cooldown
DOUBLE CANNON SHOT
dont need research
have 4 range and double dmg( cannon=20×2=40!!!)
3turns cooldown concidering the fact that you just need to put another cannon ball + because this is powerful = 3 turn cooldown
You guys decide the stats
BOMBS 5 turns too research needs gunpowder tech same with others
have 7 range have area dmg gives burning effect and increased bonus against buildings and ships
6 turns cooldown
CHAIN BALLS research 7 turns
Same range same dmg but gives "Broken sails" effect -3 speed on Ship types only except Row boat cause of "Lack of a SAIL"
5 turn cooldown
GRAPE SHOT research 8 turns
Have 14 dmg and 100%Bonus too Foot units
and Gives"Dead crew" effect to ships
-2 speed and -3 power
7 turn cooldown
DOUBLE CANNON SHOT
dont need research
have 4 range and double dmg( cannon=20×2=40!!!)
3turns cooldown concidering the fact that you just need to put another cannon ball + because this is powerful = 3 turn cooldown
You guys decide the stats