Skeletons having dodge - ANSWERED
Posted: Thu Dec 26, 2019 3:32 am
I've been thinking about it and I figured since the skeletons are made of nothing but bone and don't necessarily have anything like skin and such to make them easy targets even in melee what if we included some dodge to them? Nothing much but something like:
Skeleton warrior: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton archer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton spearmen: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton pirate: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton mage: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton fire skull thrower: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton lancer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton flail knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton shielder: base: 5%/5%/5%, armoured: 10%/10%/10%, golden: 15%/15%/15%
Skeleton worker: base: 10%/10%/10%
Skeleton monster: base: 10%/10%/10%
Skeleton dragon: base: 10%/10%/10%
What does others think? They should be harder to hit but not to the same extent as elves.
Skeleton warrior: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton archer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton spearmen: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton pirate: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton mage: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton fire skull thrower: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton lancer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton flail knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton shielder: base: 5%/5%/5%, armoured: 10%/10%/10%, golden: 15%/15%/15%
Skeleton worker: base: 10%/10%/10%
Skeleton monster: base: 10%/10%/10%
Skeleton dragon: base: 10%/10%/10%
What does others think? They should be harder to hit but not to the same extent as elves.