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Skeletons having dodge - ANSWERED

Posted: Thu Dec 26, 2019 3:32 am
by Savra
I've been thinking about it and I figured since the skeletons are made of nothing but bone and don't necessarily have anything like skin and such to make them easy targets even in melee what if we included some dodge to them? Nothing much but something like:
Skeleton warrior: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton archer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton spearmen: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton pirate: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton mage: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton fire skull thrower: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton lancer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton flail knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton shielder: base: 5%/5%/5%, armoured: 10%/10%/10%, golden: 15%/15%/15%
Skeleton worker: base: 10%/10%/10%
Skeleton monster: base: 10%/10%/10%
Skeleton dragon: base: 10%/10%/10%

What does others think? They should be harder to hit but not to the same extent as elves.

Re: Skeletons having dodge

Posted: Thu Dec 26, 2019 4:59 am
by makazuwr32
No. They are cheap and i played recently with one player, master of rising dead.
On turn 25 he had 350/800 units. Mostly skeletons.
While orc in my edition had only 67 units.

Re: Skeletons having dodge

Posted: Thu Dec 26, 2019 11:38 am
by Alexander82
Definitely not. Maybe only some dodge for ranged weapons since an arrow might actually pass through their ribcage but not melee attacks (especially slashing and crushing ones).

Also for the same reason of them being "nothing" and the fact that you can have them for free I would strongly reduce their hp if we'd go for giving dodge to them.

Re: Skeletons having dodge

Posted: Fri Dec 27, 2019 3:51 am
by Savra
I had a feeling the ranged part would be successful somewhat. They wouldn't need a hp reduction though if we give them a dodge to range being that some can be one shotted by strong archers and the lack in skirmishers for them.

Re: Skeletons having dodge

Posted: Fri Dec 27, 2019 5:30 am
by makazuwr32
They will get later their own skirmisher unit