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Shallow water - IMPLEMENTED

Posted: Mon Jan 27, 2020 4:27 pm
by Ragnar
Shallow water operates on the principle of ice. The speed of all units also decreases, but graphically differs. How do you like the idea? I think it would be great for some campaigns and maps.

Re: Shallow water

Posted: Tue Jan 28, 2020 2:29 am
by Alexander82
We technically already have shallow watwrs but they just act as normal water.

I would leave them as they are, at least for now.

Re: Shallow water

Posted: Tue Feb 04, 2020 7:14 pm
by Tankhead
Im pretty Sure I already made a topic on this anyhow

Re: Shallow water

Posted: Wed Feb 05, 2020 2:40 am
by DreJaDe
I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.

Re: Shallow water

Posted: Thu Jul 23, 2020 8:11 am
by Nsyion
This makes me curious, it it possible to have terrain that both land and sea units can cross?

Re: Shallow water

Posted: Thu Jul 23, 2020 8:55 am
by Alexander82
It is possible

In that case we might just give 34% speed to units that haven't a water speed while units that are already able to waterwalk might have 75% instead if 50%.

Re: Shallow water

Posted: Wed Apr 14, 2021 5:56 pm
by makazuwr32
Implemented but is not set bonuses and such.
Moved to appropriate forum.