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Floating Skull:a summon for the Necromancer unit
Posted: Thu Jan 30, 2020 12:58 pm
by SirLuciano
Hp:(5 or 10)
Attack:(3 to 5)
Range:melee
no armor
no piercing armor
Speed:4 or 5
Sight:5 or 6(due to it being kind of a scout unit)
max summons for this unit:5 or 6
spell resist:1% or 5%
Re: Floating Skull:a summon for the necromancer and lich
Posted: Thu Jan 30, 2020 1:00 pm
by SirLuciano
the appearance is fine for me but if you guys want ti make it look better you can because again I have only made a few images and most of them are just an edit of another image including this one
Re: Floating Skull:a summon for the necromancer and lich
Posted: Thu Jan 30, 2020 2:28 pm
by Alexander82
I would not make a summon for both as we should differentiate them
Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
Re: Floating Skull:a summon for the necromancer and lich
Posted: Thu Jan 30, 2020 2:29 pm
by SirLuciano
then it would make sense for it ti be just for the Lich I suppose
Re: Floating Skull:a summon for the Lich unit
Posted: Thu Jan 30, 2020 2:30 pm
by SirLuciano
changed title

Re: Floating Skull:a summon for the necromancer and lich
Posted: Thu Jan 30, 2020 2:44 pm
by SirLuciano
Alexander82 wrote: ↑Thu Jan 30, 2020 2:28 pm
I would not make a summon for both as we should differentiate them
Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
well this unit suggestion I have is not a giant skull instead its a normal sized skull that floats and it should be weak and should have slightly longer sight and slighty faster than their full body counterparts(in short they should be like half weak unit half scout unit)
And I would also agree on their giant skull siege unit
Re: Floating Skull:a summon for the Lich unit
Posted: Thu Jan 30, 2020 3:29 pm
by Alexander82
We already have another siege work in progress
The giant ghost one can be something different but I wouldn't make a siege unit out of it
Re: Floating Skull:a summon for the Lich unit
Posted: Fri Jan 31, 2020 1:03 am
by SirLuciano
would this unit be still implemented? I mean its just a weak scout unit that can only be summoned by liches
Re: Floating Skull:a summon for the Lich unit
Posted: Fri Jan 31, 2020 3:18 am
by Alexander82
why not for necromancers? They are cheaper and could make a better use of these.
Re: Floating Skull:a summon for the Lich unit
Posted: Fri Jan 31, 2020 3:40 am
by Savra
Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells.
This could be a free summon for them were the skulls could have the ability "sacrifice killer", to use, making them mobile missiles as well as decent scouts.
I'll make an image later if you'd like.
Re: Floating Skull:a summon for the Necromancer unit
Posted: Fri Jan 31, 2020 5:22 am
by SirLuciano
Yeah ur right whenever I play I use the Lich more than necromancers so yeah the necros should have this
Changed title

Re: Floating Skull:a summon for the Necromancer unit
Posted: Fri Jan 31, 2020 8:50 am
by makazuwr32
Right. Necromancers must also get magic missle.
Re: Floating Skull:a summon for the Lich unit
Posted: Fri Jan 31, 2020 12:01 pm
by SirLuciano
Savra wrote: ↑Fri Jan 31, 2020 3:40 am
I'll make an image later if you'd like.
feel free to improve/fix/edit the image of the skull
Re: Floating Skull:a summon for the Lich unit
Posted: Sat Feb 01, 2020 2:18 am
by Alexander82
Savra wrote: ↑Fri Jan 31, 2020 3:40 am
Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells.
This could be a free summon for them were the skulls could have the ability "sacrifice killer", to use, making them mobile missiles as well as decent scouts.
I'll make an image later if you'd like.
Definitely not with sacrifice killer.
You can't use a cheap summon to wipe 25% hp of any unit in game.
Re: Floating Skull:a summon for the Necromancer unit
Posted: Sat Feb 01, 2020 2:19 am
by Alexander82
makazuwr32 wrote: ↑Fri Jan 31, 2020 8:50 am
Right. Necromancers must also get magic missle.
As long as we consider them as arcane casters I agree. I will add this in next version.
Re: Floating Skull:a summon for the Lich unit
Posted: Sat Feb 01, 2020 3:56 pm
by Savra
Alexander82 wrote: ↑Sat Feb 01, 2020 2:18 am
Savra wrote: ↑Fri Jan 31, 2020 3:40 am
Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells.
This could be a free summon for them were the skulls could have the ability "sacrifice killer", to use, making them mobile missiles as well as decent scouts.
I'll make an image later if you'd like.
Definitely not with sacrifice killer.
You can't use a cheap summon to wipe 25% hp of any unit in game.
Oh I thought it was 25% of sacrificed units hp.
Re: Floating Skull:a summon for the Necromancer unit
Posted: Sat Feb 01, 2020 4:07 pm
by Savra
Done.
Re: Floating Skull:a summon for the Necromancer unit
Posted: Sat Feb 01, 2020 4:11 pm
by SirLuciano
Now necros have more summons in their cards! I originally planned it as a very weak but overwehlming unit but I change the speed to be a bit faster for scouting purposes
Re: Floating Skull:a summon for the Necromancer unit
Posted: Sat Feb 01, 2020 4:18 pm
by Savra
Well, that puts necromancers at 7 spells in total:
Summon skeleton ball
Summon flesh golem
Summon floating skull
Reanimate
Magic missile
Eat corpse
Vanishing +1
With possibly defile as another.
Re: Floating Skull:a summon for the Necromancer unit
Posted: Sun Feb 02, 2020 3:30 am
by Alexander82
cool result

Re: Floating Skull:a summon for the Necromancer unit
Posted: Sat Feb 08, 2020 11:27 pm
by Dagravian
Alexander82 wrote: ↑Thu Jan 30, 2020 2:28 pm
I would not make a summon for both as we should differentiate them
Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from
@StormSaint373 or
@DoomsdayDragonfire)
You mean the skull lord? Yeah i still have it somewhere

Re: Floating Skull:a summon for the Necromancer unit
Posted: Sun Feb 09, 2020 1:38 am
by SirLuciano
DoomsdayDragonfire wrote: ↑Sat Feb 08, 2020 11:27 pm
Alexander82 wrote: ↑Thu Jan 30, 2020 2:28 pm
I would not make a summon for both as we should differentiate them
Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
You mean the skull lord? Yeah i still have it somewhere
@DoomsdayDragonfire can you show it here?
