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Map editor idea

Posted: Fri Jan 31, 2020 12:05 pm
by Aweguy
I was making a map and then I came up with an interesting idea. Do not know how viable it is though. Special triggers could be implemented that unlocks campaign map based on the decisions you make in a map. The decisions would be put by the map artist. I think this would expand by a vast percentage the campaign concepts and possibilities. The "in the map editor use triggers for infinite possibilities" hint, would become reality.

Re: Map editor idea

Posted: Fri Jan 31, 2020 3:18 pm
by godOfKings
There was some discussion on this idea, but its complex, currently the closest u can do, as done by puss in AOS is make multiple maps played by both sides showing the result of the war from point of view of both sides and finally make one side the superior

Re: Map editor idea

Posted: Tue Feb 04, 2020 9:34 am
by Aweguy
Agreed, I was just asking.

Re: Map editor idea

Posted: Tue Feb 04, 2020 2:19 pm
by godOfKings
With enough votes we can make this one of the top priorities in dev's to do list, it already exists in voteable option, look for needs and priorities in suggest new option

Re: Map editor idea

Posted: Tue Feb 04, 2020 2:30 pm
by Alexander82
I would like that but what about a simpler option?

I think we might make a map unlock 2 maps where every map represents a decision (like a gamebook) so every map you play unlock simply the options available for that specific storyline.

e.g.

you are the general of a human kingdom at war with orcs, elves and undeads.

After a battle against the elves (map 1) a messenger report that the princess have been kidnapped by a group of undeads while she was on a trip but on the other side the orcs are attacking the capital

you need to choose if you want to go on the rescue mission or if you want to guide the city guard against the orcish siege

in the list you will unlock maps 2a and 2b

If you play 2a you will continue that storyline (and maybe the siege won't go well and you might need to retake the capital from the orcish army)

If you play 2b maybe the rescue of the princess won't go well and you might find that she's dead or that was changed into a undead and she will be a enemy in the next maps

Re: Map editor idea

Posted: Tue Feb 04, 2020 2:31 pm
by Alexander82
I think that could be easyer to do right @Stratego (dev)

that should also make maps easyer to do as they wouldn't require all that triggers

Re: Map editor idea

Posted: Tue Feb 04, 2020 2:47 pm
by godOfKings
This exact same idea was already suggested and i think exists in voteable list, stratego said something about continuing units of old map to new map and using trigger to unlock different map i think

But wat if the player already finishes the storyline of one path, how would he start 2b later?

Re: Map editor idea

Posted: Tue Feb 04, 2020 2:49 pm
by godOfKings

Re: Map editor idea

Posted: Tue Feb 04, 2020 10:06 pm
by Alexander82
godOfKings wrote: Tue Feb 04, 2020 2:47 pm This exact same idea was already suggested and i think exists in voteable list, stratego said something about continuing units of old map to new map and using trigger to unlock different map i think

But wat if the player already finishes the storyline of one path, how would he start 2b later?
my idea is that all maps unlocked should appear on the list, so if you want to see a different outcome you just continue from where you had left that timeline