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Dacian with falx
Posted: Wed Mar 06, 2019 7:44 pm
by Iulian
Dacians in wars with romans uesed falxes. There are very powerfull weapon that pierce roman armor. I think that this soldiers to have a very special abilities: ignore armor, but to be and thery expenssive,
Re: Dacian with falx
Posted: Fri Mar 08, 2019 7:03 pm
by Gral.Sturnn
This sounds better for map editor and make him have a bonus against leggionaeres
Falcata-Rhomphaia thracian IMPLEMENTED
Posted: Sat Feb 01, 2020 6:12 am
by L4cus
Ancient two handed swordman form the thracian civ. This weapon was able to go throught the shield and armor of roman soldiers and break them. His habbility would be ignore armor. His stats would be:
Cost:3
Hp 18-23
Attack: 13-16
Armor 1
P Armor 0-1 ( there are versions with a small shield)
Range 1
Sight 4-5
Speed 3-4
Spell resistance 0%
This unit will have bonus v inf and roman units
Also a bonus against armored units ( heavy units ?)

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Re: Falcata-Rhomphaia thracian
Posted: Sat Feb 01, 2020 6:15 am
by L4cus
The diference in hp and attack is because of the rol in the game
Full attack unit
Hp 18
Attack 16
Balanced sword unit
Hp 23
Attack 13
Here the shielded version

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Re: Falcata-Rhomphaia thracian
Posted: Sat Feb 01, 2020 1:25 pm
by L4cus
The shielded version could be an upgrade for the rhamphaia, like "elite thracian warrior" or "shielded (or armored) rhamphaia swordman" with more hp, attack and armor (both, the normal and P Armor). Then, the first stage would be "fanatic rhamphaia warrior" with no armor ( they used to fight almost naked)
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 05, 2020 4:41 am
by L4cus
Here is the first sketch

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Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 05, 2020 12:11 pm
by SirLuciano
Not bad for the first try
Maybe you should make an avatar of your own(like mine,the design leaders,Savra,makazuwr and others)
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 05, 2020 2:01 pm
by L4cus
SirLuciano wrote: ↑Wed Feb 05, 2020 12:11 pm
Not bad for the first try
Maybe you should make an avatar of your own(like mine,the design leaders,Savra,makazuwr and others)
I want to learn how to use it properly. But i will.
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 05, 2020 2:02 pm
by godOfKings
Looks like a peasant with a scimitar though
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 05, 2020 2:03 pm
by L4cus
godOfKings wrote: ↑Wed Feb 05, 2020 2:02 pm
Looks like a peasant with a scimitar though
That's right. But don't forget those are diferent weapons with differenta effects.
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 05, 2020 6:09 pm
by L4cus
Now i am thinking on the posibility that, when this unit deals damage to another one, he gets cut and gets the hemorrhage status, losing hp per turn and the armor broken, -1/-1. This is based on the rhomphaia mortal swipes, a wapon able to break shield and armor, dealing deep cuts

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Re: Falcata-Rhomphaia thracian
Posted: Fri Feb 07, 2020 6:11 pm
by SirPat

now thats some good weaponry right there
Re: Falcata-Rhomphaia thracian
Posted: Sun Feb 09, 2020 6:07 am
by L4cus

- bosquejo falcata warrios.png (1.1 KiB) Viewed 4247 times
This is a draft of the shielded version. You can mod it. Give m ur opinion and advices. Should i add a cap like the picture?
Re: Falcata-Rhomphaia thracian
Posted: Sun Feb 09, 2020 6:16 am
by SirLuciano
L4cus wrote: ↑Sun Feb 09, 2020 6:07 am
bosquejo falcata warrios.png
This is a draft of the shielded version. You can mod it. Give m ur opinion and advices. Should i add a cap like the picture?
nice image

Re: Falcata-Rhomphaia thracian
Posted: Sun Feb 09, 2020 6:19 am
by L4cus
SirLuciano wrote: ↑Sun Feb 09, 2020 6:16 am
L4cus wrote: ↑Sun Feb 09, 2020 6:07 am
bosquejo falcata warrios.png
This is a draft of the shielded version. You can mod it. Give m ur opinion and advices. Should i add a cap like the picture?
nice image

- bosquejo falcata warrios.png (1.14 KiB) Viewed 4231 times
Amd here, the capped one. I have modified it into color more similar to picture
Re: Falcata-Rhomphaia thracian
Posted: Sun Feb 09, 2020 2:52 pm
by Endru1241
Shadow is too black - use some transparency.
While using semi-transparent black, You could also shade it a little (darker at the edges to get 3d effect, a little darker on lower parts).
Re: Falcata-Rhomphaia thracian
Posted: Sun Feb 09, 2020 2:54 pm
by L4cus
Endru1241 wrote: ↑Sun Feb 09, 2020 2:52 pm
Shadow is too black - use some transparency.
While using semi-transparent black, You could also shade it a little (darker at the edges to get 3d effect, a little darker on lower parts).
Thnx for the advice

Re: Falcata-Rhomphaia thracian
Posted: Tue Feb 11, 2020 8:59 pm
by L4cus
Endru1241 wrote: ↑Sun Feb 09, 2020 2:52 pm
Shadow is too black - use some transparency.
While using semi-transparent black, You could also shade it a little (darker at the edges to get 3d effect, a little darker on lower parts).
I already did it
Stats
Cost 3
Hp 23
Attack 10
Range 1
Armor 0/1
Speed 3
Sight 4
+70% v heavy foot meele
+40% v heavy cav
Causes hemorrage on attacked foes. (We can discuss this)
Spell: fury cutter: power 12. Range 1. Effect: reduces damaged foe armor -1/-1
This needs anything else,
@Endru1241?

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Re: Falcata-Rhomphaia thracian
Posted: Tue Feb 11, 2020 9:27 pm
by Gral.Sturnn
See you got a lot of interest in the roman empire wars, cool to see another enthusiast here, I gave up a time ago.
Re: Falcata-Rhomphaia thracian
Posted: Tue Feb 11, 2020 9:30 pm
by L4cus
Gral.Sturnn wrote: ↑Tue Feb 11, 2020 9:27 pm
See you got a lot of interest in the roman empire wars, cool to see another enthusiast here, I gave up a time ago.
Is it too bad to be an enthusiast about those epic conflicts?
Re: Falcata-Rhomphaia thracian
Posted: Tue Feb 11, 2020 9:52 pm
by Gral.Sturnn
L4cus wrote: ↑Tue Feb 11, 2020 9:30 pm
Gral.Sturnn wrote: ↑Tue Feb 11, 2020 9:27 pm
See you got a lot of interest in the roman empire wars, cool to see another enthusiast here, I gave up a time ago.
Is it too bad to be an enthusiast about those epic conflicts?
nothing wrong about it just never seen it in the forums before, like I said I used to push historical settings but ultimately failed.
Re: Falcata-Rhomphaia thracian
Posted: Tue Feb 11, 2020 10:02 pm
by L4cus
Gral.Sturnn wrote: ↑Tue Feb 11, 2020 9:52 pm
L4cus wrote: ↑Tue Feb 11, 2020 9:30 pm
Gral.Sturnn wrote: ↑Tue Feb 11, 2020 9:27 pm
See you got a lot of interest in the roman empire wars, cool to see another enthusiast here, I gave up a time ago.
Is it too bad to be an enthusiast about those epic conflicts?
nothing wrong about it just never seen it in the forums before, like I said I used to push historical settings but ultimately failed.
I know there will be a lot of discarded ideas. But i will post all my ideas anyway.
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 4:13 am
by Endru1241
L4cus wrote: ↑Tue Feb 11, 2020 8:59 pm
Stats
Cost 3
Hp 23
Attack 10
Range 1
Armor 0/1
Speed 3
Sight 4
+70% v heavy foot meele
+40% v heavy cav
Causes hemorrage on attacked foes. (We can discuss this)
Spell: fury cutter: power 12. Range 1. Effect: reduces damaged foe armor -1/-1
I think bleeding is out. 90% of the units should cause bleed, so we're just skipping this effect all along.
But his main attack could damage armor.
In this case only indicator would be needed to bring this unit to the game.
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 4:16 am
by L4cus
Size?
32×32?
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 5:27 am
by SirLuciano
Gral.Sturnn wrote: ↑Tue Feb 11, 2020 9:27 pm
See you got a lot of interest in the roman empire wars, cool to see another enthusiast here, I gave up a time ago.
May
@L4cus continue your legacy
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 5:38 am
by L4cus
Endru1241 wrote: ↑Wed Feb 12, 2020 4:13 am
L4cus wrote: ↑Tue Feb 11, 2020 8:59 pm
Stats
Cost 3
Hp 23
Attack 10
Range 1
Armor 0/1
Speed 3
Sight 4
+70% v heavy foot meele
+40% v heavy cav
Causes hemorrage on attacked foes. (We can discuss this)
Spell: fury cutter: power 12. Range 1. Effect: reduces damaged foe armor -1/-1
I think bleeding is out. 90% of the units should cause bleed, so we're just skipping this effect all along.
But his main attack could damage armor.
In this case only indicator would be needed to bring this unit to the game.
Is this ok for indicator?
It is 8×12.

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Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 5:40 am
by L4cus
SirLuciano wrote: ↑Wed Feb 12, 2020 5:27 am
Gral.Sturnn wrote: ↑Tue Feb 11, 2020 9:27 pm
See you got a lot of interest in the roman empire wars, cool to see another enthusiast here, I gave up a time ago.
May @L4cus continue your legacy
Of course
https://www.androidutils.com/forum/view ... 4909489283
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 5:43 am
by Endru1241
L4cus wrote: ↑Wed Feb 12, 2020 5:38 am
Is this ok for indicator?
It is 8×12.
broken armor.png
It doesn't look broken enough.
Try red crack lines maybe.
Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 5:50 am
by L4cus
Endru1241 wrote: ↑Wed Feb 12, 2020 5:43 am
L4cus wrote: ↑Wed Feb 12, 2020 5:38 am
Is this ok for indicator?
It is 8×12.
broken armor.png
It doesn't look broken enough.
Try red crack lines maybe.
Is it better? I don't know if i understood u very well.

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Re: Falcata-Rhomphaia thracian
Posted: Wed Feb 12, 2020 6:00 am
by Endru1241
I was thinking of more like that: