Werewolf - ANSWERED

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blake5099
Posts: 16
Joined: Mon Feb 03, 2020 10:46 pm

Werewolf - ANSWERED

Post by blake5099 »

Werewolf
Cost 5 turns
Train at graveyard
Hp 45
Attack 20
Range 4
Armor 0
Piercing armor 0
Action/turn 1
Speed 6
Sight 4
Spell resist

Abilities

Claws 15 damage and has a 20% chance to make target lose 2 attack for 3 turns

Pounce 20 damage and has a 10% chance to make target lose 4 attack for 2 turns
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Werewolf

Post by Alexander82 »

there is a werewolf unit that is already pending. It will be part of human nature/feral related sub
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blake5099
Posts: 16
Joined: Mon Feb 03, 2020 10:46 pm

Re: Werewolf

Post by blake5099 »

Ok thank you.
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erosbonjour
Posts: 29
Joined: Thu Jun 04, 2020 11:15 pm

Werewolf

Post by erosbonjour »

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Werewolf

Active Effects

Categorie
War units,

Werewolf

Cost 4
Hp 35
Attack power 8
Range 1
Armor 1
Pierce armor 1
Speed 5
Sight 5
Action /turn 2/2
Heal Bonus 1.0
Size 1x1
Damage bonuses
Bonus Damage Against
+500% +50 [ Melee ]
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Vārimathras Ashegūl
Posts: 40
Joined: Sat May 23, 2020 3:00 pm
Location: Age of Fantasy

Re: Werewolf

Post by Vārimathras Ashegūl »

CoOl! :pirate:
THE WORLD WILL BE MINE! :evil:
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Werewolf

Post by Alexander82 »

There is already an existing topic about that unit. Please check the board before making double topics.
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