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version 1.114
Posted: Mon Feb 10, 2020 7:26 am
by Stratego (dev)
version 1.112 is published
Re: version 1.114
Posted: Mon Feb 10, 2020 12:13 pm
by Alexander82
Great!
Re: version 1.114
Posted: Tue Feb 11, 2020 12:35 pm
by Stratego (dev)
new version uos, with General Barave + Alexander collaboration pack
please list here the changes - thanks!
Re: version 1.114
Posted: Mon Feb 17, 2020 7:33 am
by Stratego (dev)
new version again in dev version.
Alex please write here the changes if u remember
thanks!
Re: version 1.114
Posted: Mon Feb 17, 2020 9:11 pm
by Stratego (dev)
ok, again new version, i hope Alex will write changes, here is what i know so far:
New units/techs:
- Undead Cursed knight
- Undead Chilled knight
- Elf Town Watch
- Elf Shielder
New multiplayer skirmish map:Forbidden lands
Feature:You can have multiple consumables in shop (like "Unlock map")
Daily gift button:Under Others menu there is a button to see upcoming daily gifts anytime
Change:Elf, Human Fire Archers cost less. Elves can garrison in Ent Warrior
Re: version 1.114
Posted: Mon Feb 17, 2020 11:25 pm
by Alexander82
Just a correction, elven fire archer can't garrison inside the ent warrior (that's why I went for lowering its cost)
Also whirlwind attack have been corrected for orc 2h swordsman and added for imperial swordsman) Now their damage match the units stats but they have also cooldown 3
Re: version 1.114
Posted: Tue Feb 18, 2020 6:49 am
by Stratego (dev)
ok, new vesion is uos with soe new things - Alexander please help me.
Re: version 1.114
Posted: Tue Feb 18, 2020 6:56 am
by Alexander82
Tonight I've sent you a version that adds poison cloud aura to the plague knight, it also add poison weapon on others and I've also jsoned orcish poison weapon ability (it is a self casting that last 3 turns for now but I have forgot to add the tech requirement since I've not jsoned it yet).
Also I'm trying to make the bullhook ability work but it doesn't properly activate the hp based resistance (still need to test if it is avoided by dodge melee, but I assume that it should work).
I desperately need a "All upgrades" version that will actually enable every single tech in game. Testing is becoming longer than scripting xD.
Re: version 1.114
Posted: Tue Feb 18, 2020 9:16 am
by desatixix
I have all the updates