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Hex bladesmen

Posted: Wed Feb 12, 2020 1:54 am
by Savra
Hex bladesmen:
Image
Desc: swordmasters who use dark magic to increase their skills only to succumb to it in the end.
Cost:6
Trains: Crypt
Hp:35
Atk:13
Rng:1
Sight:4
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
100% buildings, throwers, battering rams
200% fortifications
700% mega

Abilities:
Hex blade: rng:self, cool:3, applies on hit hex, units effected by hex receive 50% bonus damage.
Lifelink: rng:self
Disenchant: rng:self
Soul torrment: rng:5, dmg:9, units effected by soul torrent receive "torrmented" effect, units effected by torrment receive -15% resistance.
Summon apperation: rng:1, cool:2

Apperation:
Image
Van:3
Hp:1
Atk:13
Rng:1
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
Same as above.

Re: Hex bladesmen

Posted: Wed Feb 12, 2020 1:54 am
by Savra
.

Re: Hex bladesmen

Posted: Wed Feb 12, 2020 5:40 am
by makazuwr32
I am not sure if it is possible to make "hex" effect and also if alex will agree with it.

Re: Hex bladesmen

Posted: Wed Feb 12, 2020 3:10 pm
by Alexander82
I think hex effect is impossible(at least right now)

about lifelink for now I wouldn't add more as we'll give that or similar effects to vampires

overall I prefer these kind of effects like soul torment and summoning to be on pure casers than hybrid units

About the image I suggest it to look different than skeletons as this wouldn't be allowed as part of the skeleton army and it would be strange for it to look alike them

Re: Hex bladesmen

Posted: Thu Feb 13, 2020 12:55 am
by Savra
I planned to put a good on it too, the bed ability i based off of something I saw in your "to do list" about effects that effect units bonuses.

Were it looks to much like a skeleton, that was the idea but I wanted it to be more like the lich, were you can't reanimate it from normal corpses.

As for abilities, how's these sound then?

Rotten: rng:4
Hex blade: rng:self, lasts:3, cool:2, applies hex, units effected by hex receive -0.5 heal bonus (or -1.0, so the enemy has to remove the hex in order to heal the target) non stackable.
Blade storm: rng:self, dmg:10, it's just the whirlwind ability. Affected by armour.
Soul harvest: rng:1, lasts:2, requires 3 corpses, grants unit +3 attack, and +1 action.

It was designed somewhat like this but with my own personal additions as usual.
Image

Re: Hex bladesmen

Posted: Thu Feb 13, 2020 3:51 am
by Savra
Updated.

Re: Hex bladesmen

Posted: Thu Feb 13, 2020 5:20 am
by SirLuciano
Love the image! :twisted:

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 8:45 am
by EldenLigna
This picture remind me of the king of the skull, yes its skeleton king, a powerfull melee unit. U know the story was a brave king in his lifetime n became a carrier of terror to the bettlefield after his death. If for example maybe like this

Ctgry : infantry melee, undead, giant
Cost : 7/8 turn
Hp : 40/45/50 or 50/55/60 maybe ( based on lvl )
Atk pwr : 20/25/30 ( based on lvl ) have piercing slash (
atk 2 enemy in lines )
Range : 1
Amr : 3/4/5
Pierce amr : 3/4/5
Speed : 3 water : 1
Sight : 6
Act/turn : 1
Power range : 1
Heal bonus : 1.0
Spell ressistance : 70%
Dodge arrow : -
Dodge melee : -
Dodge counter : 50%
Size : 1×1
Builder, trainable : dark altar, mansion
Have some skill pasive
- Can sense a hiding unit
- Terrifiying presence ( group aura )
* increasing nearby skeleton allies unit strength by
1/2/3 ( based on lvl ) on range 5
* Decrease nearby enemy unit strength by 1/3/5 (
based on lvl )
- Have pride as a king ( regeneration ) each turn by 5

Cannot be obtained from killing enemy unit, Cannot be obtained from digging ( grave digger, n graveyard tower ),
After death leaving a random corpse. Similliar spectral

I didn't have apk to upload my file can u tell me some.

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 4:37 pm
by Savra
If it's images from the web you can just open the image in a separate file, then copy the link and set it between this:Image

As for stats it's an interesting idea, a vengeful fallen king.

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 5:21 pm
by Alexander82
btw Savra I think that the imag team color is too dark to be recognized

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 5:23 pm
by Alexander82
also, what is soul harvest duration?

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 7:51 pm
by EldenLigna

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 8:18 pm
by Savra

Re: Hex bladesmen

Posted: Sun Feb 16, 2020 8:20 pm
by Savra
Alexander82 wrote: Sun Feb 16, 2020 5:21 pm btw Savra I think that the imag team color is too dark to be recognized
Most of that's not team colour, just the markings.
Alexander82 wrote: Sun Feb 16, 2020 5:23 pm also, what is soul harvest duration?
2 turns. I put that in as "lasts: 2"